I had to dramatically cut down my larger scope of DT due to heaps less amounts of freetime
and practical control of the games flow got too large to handle.
I had some time over a weekend to get restarted with DT as ive been working on my other multimedia projects
Anyway the essence of the larger game can be found in this rudimentary demo.
this will eventually be a maze based hack n slash game with many varied media components
the dungeon walls could be shops or prickly vine obstacles etc.. but more of that later.
A* path finding will be added later because monsters are really dumb and suck at the momo
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Controls
Using the arrowkeys move around in the dungeon and collect gold piles
Using Spacebar to attack monsters and smash crates to get past if required.
Using f5 to display what a spell would look like, no mana loss to spells usage yet
P to pause
Q to show Quests completed even tho there is none yet in this demo
Using the - = [ ] keys to change the camera angle and distance * removed in final game
Extra Stuff
stand near the lanterns to heal yourself, even tho nothing hurts you yet, in this demo
rocks cant be broken
crates can be broken
lanterns cant be broken
monsters cant hurt you yet, you can eventually kill if you score a 1 out of 100 ( temp attack code, will be connected to the real combat code later)
Known Bugs
player controls are really basic and just plain suck and will be sorted later,There will be a better system for controlling the character
in later stages.
dwarf animations are really basic and in some cases too fast, this will be corrected later.
holding attack prevents from moving left / right, will be fixed later
monster suck as they can pass through walls and have dumb ai
its a little dark but i have to tweak the lights
Requirements : DirectX [9.0c]
CPU: Tested with 933mhz and higher
VIDCARD: Geforce 1 TNT2 m64 32meg or higher
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please report the fps if its low
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