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3 Dimensional Chat / Creating mapped texture

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Black Shadow
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Posted: 11th May 2005 06:43
I was wondering how to make a texture that fits over a special object. For example If I had a gun I would want to draw a trigger, barrel, and stuff. So how would I make a texture that fits over the gun just right so the trigger, barrel, ect... were in the right place?
John H
Retired Moderator
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Location: Burlington, VT
Posted: 11th May 2005 07:47
UV Map it. Google LithUnWrap


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Black Shadow
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Posted: 11th May 2005 08:41
anything free?
John H
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Posted: 11th May 2005 09:24
LithUnWrap -is- Free.


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Van B
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Posted: 11th May 2005 23:08
Lithunwrap is very capable, like I'd use it over 3DS Max's cumbersome system anyday.

What you should do is load your .3DS (recommended wip format) into Lith and then select all the polygons and decal map them from the side (if it's a gun). The you can map a photo really easily, but also you should take the barrel (I suggest leaving it as a seperate limb for easy selection) and cylinder map it - this will roll out the barrel and make a bit for the end, real easy to texture then.

One major hurdle for people is the stretching over the top - now a cylinder mapped barrel will not have the problem, but decal mapping from the side is no good for polygons that are not facing the sides. For the top parts, I tend to break them off first then decal map from the correct orientation (top). To break of a side, select all the polygons along the top of the gun, this will select polys that are already UV'd fine - so you deselect to polys that are not on the top of the gun - your looking for a thin red line. With this technique you can break off the sides that are wrongly UV'd and decal map them from the front or top.

UV mapping can take a while to get the hang off, it's a whole other skill besides modelling and coding and drawing the textures themselves - practice is really the only way to get your head around it.


Van-B

Black Shadow
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Posted: 12th May 2005 05:09
I use something that exports .x for my main shape. Do you know of a .x to 3d convertor?
STALKER
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Joined: 16th Apr 2005
Location: Help! I\'m stuck in the printer!
Posted: 12th May 2005 11:36
I am having trouble UV unwrapping my models in 3ds max. I am sad to say that i am not as good at mapping then Modelling. Too bad My knowledge of all things related to 3d graphics/animation/rigging etc are greater than my multimedia teacher....guess once i learn ill have to teach him

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John H
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Posted: 12th May 2005 21:05
What program are you using?


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STALKER
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Posted: 12th May 2005 23:39
Not sure if that was directed at me, but I am using 3D Studio Max 4.1

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jlb1987
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Posted: 13th May 2005 23:29
may i assume uv mapping is the process you have to go through if you want to create a person as well? I'm new to all of this, and want to make my own models see.

"We dads have a saying- You can't fix it 'til you've broken it." Brian Johnson.
STALKER
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Posted: 16th May 2005 10:17
AAAAAAHHHHHH!!!!!!
@jlb1987 yes you firstly uv map and then uv unwrap to create and apply texturing to a character

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>>MEDIEVAL CARNIVAL<->GLADIATOR ARENA<<

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