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Work in Progress / CM [puzzle compo entry]

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walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 11th May 2005 20:42
I've been wanting to fool around with Newton and DarkSDK together, and the puzzle compo gave me the inspiration to do it. I've been working on the game for about 2 days now, and have all of the basics working. I will seriously improve the graphics before the game is done, but I think you can get an idea of the gameplay from the video.

basically you just need to get 3 balls of the same color to touch, and they dissappear. the real game will be tetris-style, where you are fighting to keep the playfield from overflowing (right now it just keeps it filled for testing).

also it's really easy right now, so I think I'll up the requirement to at least 4 balls touching. I of course will add a score system that gives big bonuses for combos

SCREENSHOTS
SHOT 01
SHOT 02

GAMEPLAY VIDEO
DIVX AVI - approx 1.2MB

any comments welcome!

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Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 11th May 2005 20:47
the links don't work because you forgot the www. before your dns.
looks like Puzzle Bobble crossed with tetris.

[ Liandri Corporation / Chief Software Architect ]
walaber
21
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Location: Los Angeles, CA
Posted: 11th May 2005 20:53
links work now, it was the filename, not the domain (just walaber.com works fine)

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Bizar Guy
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Location: Bostonland
Posted: 11th May 2005 20:57
WOW!!! this looks like it'll turn into a seriuosly cool game!!!

Are you planning to replace the white ball with a gun sight or something in the final game?

Currently working on BlockMan Remix
Jeku
Moderator
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 12th May 2005 05:24
Nice job, Walaber! Hope to see a demo soon


--[R.O.B.O.I. and FireTris Coming Soon]--
fog
21
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Location: Newcastle, England
Posted: 12th May 2005 05:34
Looking good walaber

Any chance of a tilt key so we can disturb the pile a bit in times of crisis?

walaber
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Location: Los Angeles, CA
Posted: 12th May 2005 14:56 Edited at: 12th May 2005 16:25
Quote: "Are you planning to replace the white ball with a gun sight or something in the final game?"

yes, hopefully something more exciting than the current ghosted sphere

I also want to make the actual balls more interesting, right now they're a bit boring...

I will release some kind of a demo before the deadline to make sure the game is running properly on everyone's systems. not until I make a few more improvements though (score system, basic menu, etc).

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fasdfsdaf
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Posted: 13th May 2005 03:53
kool, do you detect what balls are touching through newton?

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[other person]"Force quit it next time..."
A.K.A Death Stalker
walaber
21
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Location: Los Angeles, CA
Posted: 13th May 2005 20:40
indeed, Newton does all of the collision checking. the trick is deciding when exactly 4 balls have touched (yes, I upped the requirement to 4 balls).

here are a few screenshots to show my progress. I have added a lot, and have some fun ideas in the works now. the coolest addition so far is the smoke effect when you shoot a ball (see the video)

SCREENSHOTS
SHOT 03
SHOT 04

VIDEO CLIP
VIDEO CLIP (divx) approx 1.5MB

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Axelman
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Joined: 18th Oct 2003
Location: Parallel Universe
Posted: 14th May 2005 21:52
Sounds really good. maybe you could make something like "Bomb Balls". if you don't shoot them in time, they will explode and destroy other balls but you will lose points.

You also said that you wanted to make the balls themselves look more interesting. Maybe you could make some so they look like eyeballs, 8 ball etc..

It looks like it is coming together really nicely. i look forward to playing it.

43% of Percentages are made up on the spot.
Baggers
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Location: Yonder over dem dere hills
Posted: 15th May 2005 01:05
Looking better and better !

Quote: "You also said that you wanted to make the balls themselves look more interesting. Maybe you could make some so they look like eyeballs, 8 ball etc.."

That is a cool idea, definatly get the variety in there.

walaber
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Location: Los Angeles, CA
Posted: 16th May 2005 14:54
Quote: "Maybe you could make some so they look like eyeballs, 8 ball etc.."

I agree the balls could use some more variety... but I can't think of anything that holds together a "theme" for the game. I could make all sorts of balls (planets, sports balls, fruits, etc)... but I want to come up with something that meets the overall "feel" of the game, which is sort of industrial right now (with the look of the frame, etc).

by the way I've implemented the "bomb" ball effect, it's really cool

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hexGEAR
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Location: Naytonia
Posted: 16th May 2005 15:26
Looking good Walaber!

As for variety how about underwater mine-shaped balls simillar to this but a lot more cartoony and spikey. Would kinda fit to the industrial theme being all metallic and stuff and you could implement it so your blasts can't effect it etc... just a suggestion.

Freddix
AGK Developer
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Posted: 16th May 2005 20:57
really nice

walaber
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Location: Los Angeles, CA
Posted: 16th May 2005 21:13 Edited at: 19th May 2005 16:37
here's an early beta of the game. the basic functionality is there, and the game gets harder and harder as you play. when you lose it just goes back to the menu screen for now

no big instructions, just point and click. there is a slight delay between clicking and shooting. when you click, the bottom-most ball is dropped into the tube, and then shot. it will be shot at the location of the mouse when you clicked, even if you move the mouse after clicking.

basically try to get 4 balls touching.

there are 2 special balls, the "wild" (gold color) and "bomb" (has exclamation marks on it).


anyway, please let me know if you come across any problems, and I'd also really appreciate any input on the difficulty... too easy? too hard? etc.

DOWNLOAD LINK - .rar archive, approx 1.5MB

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Scaleru
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Posted: 16th May 2005 22:00
d3dx9_25.dll could not be found. I know this has to do with direct x, but I have DX 9.0c, so there really shouldn't be a problem... Maybe you could find a way around having to use this or include it in your install?
Jonny Ree
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Location: Where your breath frezes in the summer
Posted: 16th May 2005 22:19 Edited at: 17th May 2005 03:44
d3dx9_25.dll was not found.
(cant belive this message was posted 24min after the one above, how could I not see it )

Scaleru
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Posted: 17th May 2005 13:12
I'm still being moderated, Oh the lack of trust Hopefully they'll finally let me post normally... *peers at the mods*
walaber
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Location: Los Angeles, CA
Posted: 18th May 2005 16:23
I think that's because I compiled my project with Dark SDK using the absolute latest DirectX 9.0c release. if you get that error, you don't have the latest version...

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Scaleru
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Posted: 18th May 2005 16:43
DirectX Version: DirectX 9.0c (4.09.0000.0904)

Has a version beyond this been released? I could have sworn I had the latest patches... *hunts around for more*
fasdfsdaf
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Posted: 19th May 2005 08:09
go to the 5.8 dbpro update, it should have a link there

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[other person]"Force quit it next time..."
A.K.A Death Stalker
walaber
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Location: Los Angeles, CA
Posted: 19th May 2005 16:37
new demo - this beta should work much better. i also included the directX dll, so it should work even without the absolute latest DX version.

all mouse problems should be fixed...

DOWNLOAD LINK

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Vues3d on Kalimee
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Posted: 19th May 2005 17:13
This is really a beautiful work!!
Really love the way you used the Physics...!!!

Guido
http://www.vues3d.com
Jess T
Retired Moderator
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Location: Over There... Kablam!
Posted: 19th May 2005 19:58
Hey, that's brilliant!

Just playing that for 1 minute and I already have my dormie asking for the link to download it!

Great fun!

Jess.


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Drew Cameron
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Location: Scotland
Posted: 19th May 2005 23:15
Very, very good - I would recommend making it more obvious what colour ball you have - I found it hard to keep looking across before every shot.

Keep up the good work.

Dumbo and Cool - DEFINATELY coming July 31st.
Also in development: Oddworld RTS, A Wonderful Thing and Scarecrow
walaber
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Location: Los Angeles, CA
Posted: 25th May 2005 12:49
Beta release 3

this is the final beta before I consider the game "done". I have purposely kept the game very simple, I intended this project to stay a simple game

here are some screenshots from this beta:



DOWNLOAD LINK - .zip archive, approx 4MB

please inform me of any bugs/issues so I can finish this up

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Scaleru
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Posted: 25th May 2005 16:20
I've said it before and I'll say it again: very impressive work, and such a short development period. I'll look into testing this later tonight. Will this only be released into the compo or are you going to put it elsewhere too?

JW
walaber
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Location: Los Angeles, CA
Posted: 27th May 2005 19:35
fairly lukewarm response... anyone else give it a try? any problems?

p.s. of course I'll release the game on my homepage and in the finished projects forum when I release version 1.0

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Scaleru
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Posted: 27th May 2005 21:26
I'm sick of M$ messin with me. Direct x doesn't work no matter where I download it from, so I can't get a copy of that dll. How I hate M$...

JW

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