Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / PuzzleMap3D (compo entry)

Author
Message
Ace Of Spades
19
Years of Service
User Offline
Joined: 6th Mar 2005
Location: Across the ocean
Posted: 12th May 2005 06:09
Yea, this will be my first TGC competition I am entering. I wanted to go for something original so instead of browsing the internet for ideas...i unplugged my internet cable and just though. Thought, Thought, and Thought some more. Finally I came up with PuzzleMap3D! There may have been a game like this before but I have never seen it, so this is NOT a remake game.

Ok onto the screeny's:











I am going to develop this project continuously upgrading it until the last day for submissions, and hopefully I can make great things happen.


Im only "Apolloed" In Spirit
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 12th May 2005 06:14
Looks cool! How's it work?

Currently working on BlockMan Remix
Ace Of Spades
19
Years of Service
User Offline
Joined: 6th Mar 2005
Location: Across the ocean
Posted: 12th May 2005 06:16
Oh yea, the object of the game is to navigate through the levels and make each platform box disappear, a platform box disappears after you roll over it....so there is also no backtracing. If you fall off the cubes, you lose a life and each platform you hit givs you 10pts. Im still planning on adding obstacles, timers, special objects, possibly split screen, password-protected level selection, and a few other things.


Im only "Apolloed" In Spirit
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 12th May 2005 07:04
Saw a game sort of like this before, but that's O.K. cause that game rocked!

Good luck!!

Currently working on BlockMan Remix
fasdfsdaf
19
Years of Service
User Offline
Joined: 17th Jan 2005
Location:
Posted: 12th May 2005 10:43
I don't get the credits...is that what the ball-rolling was for?

[me]"My throat froze!"
[other person]"Force quit it next time..."
A.K.A Death Stalker
Ace Of Spades
19
Years of Service
User Offline
Joined: 6th Mar 2005
Location: Across the ocean
Posted: 12th May 2005 11:08
Don't worry, Nitrix, those are scrolling credits...and you are in there


Im only "Apolloed" In Spirit
fasdfsdaf
19
Years of Service
User Offline
Joined: 17th Jan 2005
Location:
Posted: 13th May 2005 04:18
This is for your ability to graduate? kool, two in one! and when do you expect for us to get back together on the fps? summer? never?

[me]"My throat froze!"
[other person]"Force quit it next time..."
A.K.A Death Stalker
Mitchell
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: The Netherlands
Posted: 13th May 2005 04:33
this is a classic game-concept. Either your genius, lying, or remembered it on some unconcious level. I'm a positive guy, so I'll say you're a genius Good luck..

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Ace Of Spades
19
Years of Service
User Offline
Joined: 6th Mar 2005
Location: Across the ocean
Posted: 13th May 2005 05:11
Well im not lying...maybe i remembered it and not realized it....o, well...i tried.


Im only "Apolloed" In Spirit
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 13th May 2005 05:32
Don't feel bad... It's still an awesome game consept.

Currently working on BlockMan Remix
fasdfsdaf
19
Years of Service
User Offline
Joined: 17th Jan 2005
Location:
Posted: 13th May 2005 08:27
"i tried"

how dare you say that! this is an original concept, i've never seen a game that was more original. the only game that came close was a game where you hop around and you have to find keys to complete the level.

GREAT JOB!

[me]"My throat froze!"
[other person]"Force quit it next time..."
A.K.A Death Stalker
Avan Madisen
22
Years of Service
User Offline
Joined: 12th Sep 2002
Location: The Castle Anthrax
Posted: 13th May 2005 08:53
I've seen games similar to this (usually as a sub-game within another), but they had the blocks appearing and disappearing in a set pattern, made it a little more challenging in my opinion since you had little time to think, you had to move off your current block before it disappeared made you fall.

This however is much more like a puzzle game, since you've got to figure out where to go, rather then rely on luck, so nice idea, Leys!

I don't suffer from insanity - I enjoy every minute of it!
Current Projects: Lemmings Remake
(Untitled) Puzzle Game for the Compo
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 13th May 2005 08:57
Well I have seen this type of game before, although it involved painting bricks without steping on them again... and I saw a very vauge reletive of the idea in a pokemon game once...

But I have no idea where 'classic game-concept' came from. I'd say this is more original than almost all of the entries seen so far, if not all.

To be honest, the other game I saw similar to this didn't look nearly as good.

Currently working on BlockMan Remix
fasdfsdaf
19
Years of Service
User Offline
Joined: 17th Jan 2005
Location:
Posted: 13th May 2005 10:17
oh, ya, now i remember "swashbuckler", you're a pirate and you have to wash the deck, and you can't go over what you've washed, and there are obstacles. But Just so u know, THAT GAME SUCKED!!! I've been waiting for a better version of that game, and here this is, what luck! but you shouldn't make obstacles, maybe places you can jump (or if you're going fast enough, speed over) Can't wait for a demo!

[me]"My throat froze!"
[other person]"Force quit it next time..."
A.K.A Death Stalker

Login to post a reply

Server time is: 2024-11-23 03:14:58
Your offset time is: 2024-11-23 03:14:58