well, so i have chosen to make a snood clone.
Been working on this for two days, and i have here a screenshot of what is done so far.
Basically i can now switch between two 'objects' and i can shoot them away, by aiming with the 'arm'.
left to do:
[ ] - grid system.
[ ] - when three similar objects are linked to eachother, they will fall.
[X] - collision with walls
[X] - aiming
edit:
when it comes to levels, i was thinking on having some small (walls are close to eachoter) and some large (walls are far from eachother, like the picture) and maybe even make levels that one wall is far away from the 'arm', and the other wall is close.
maybe even a level where the walls move.
anyone have a tip or anything?