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Dark GDK / VS 2003 Compile Errors

Author
Message
Tiggster
20
Years of Service
User Offline
Joined: 26th Jan 2004
Location: Indiana, USA
Posted: 13th May 2005 18:33
I just purchased Dark Game SDK and am having trouble compiling the sample solution. I get the following list of errors when I try to build the solution:

World error LNK2005: "void __cdecl dbUpdateBSP(void)" (?dbUpdateBSP@@YAXXZ) already defined in darksdk.lib(DarkSDKWorld.obj)
World warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
World error LNK2005: "void __cdecl dbDeleteBSP(void)" (?dbDeleteBSP@@YAXXZ) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbStartBSP(void)" (?dbStartBSP@@YAXXZ) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbEndBSP(void)" (?dbEndBSP@@YAXXZ) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbLoadBSP(char *,char *)" (?dbLoadBSP@@YAXPAD0@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPCamera(int)" (?dbSetBSPCamera@@YAXH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPCameraCollision(int,int,float,int)" (?dbSetBSPCameraCollision@@YAXHHMH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPObjectCollision(int,int,float,int)" (?dbSetBSPObjectCollision@@YAXHHMH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPCollisionThreshhold(int,float)" (?dbSetBSPCollisionThreshhold@@YAXHM@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPCollisionOff(int)" (?dbSetBSPCollisionOff@@YAXH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPCameraCollisionRadius(int,int,float,float,float)" (?dbSetBSPCameraCollisionRadius@@YAXHHMMM@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPObjectCollisionRadius(int,int,float,float,float)" (?dbSetBSPObjectCollisionRadius@@YAXHHMMM@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPCollisionHeightAdjustment(int,float)" (?dbSetBSPCollisionHeightAdjustment@@YAXHM@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPMultiTexturingOn(void)" (?dbSetBSPMultiTexturingOn@@YAXXZ) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPMultiTexturingOff(void)" (?dbSetBSPMultiTexturingOff@@YAXXZ) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbProcessBSPCollision(int)" (?dbProcessBSPCollision@@YAXH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "int __cdecl dbBSPCollisionHit(int)" (?dbBSPCollisionHit@@YAHH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "float __cdecl dbBSPCollisionX(int)" (?dbBSPCollisionX@@YAMH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "float __cdecl dbBSPCollisionY(int)" (?dbBSPCollisionY@@YAMH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "float __cdecl dbBSPCollisionZ(int)" (?dbBSPCollisionZ@@YAMH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2019: unresolved external symbol "void __cdecl UpdateBSP(void)" (?UpdateBSP@@YAXXZ) referenced in function "void __cdecl dbUpdateBSP(void)" (?dbUpdateBSP@@YAXXZ)
World error LNK2019: unresolved external symbol "void __cdecl StartBSP(void)" (?StartBSP@@YAXXZ) referenced in function "void __cdecl dbStartBSP(void)" (?dbStartBSP@@YAXXZ)
World error LNK2019: unresolved external symbol "void __cdecl EndBSP(void)" (?EndBSP@@YAXXZ) referenced in function "void __cdecl dbEndBSP(void)" (?dbEndBSP@@YAXXZ)
World error LNK2019: unresolved external symbol "void __cdecl LoadEx(unsigned long,unsigned long)" (?LoadEx@@YAXKK@Z) referenced in function "void __cdecl dbLoadBSP(char *,char *)" (?dbLoadBSP@@YAXPAD0@Z)
World error LNK2019: unresolved external symbol "void __cdecl DeleteEx(void)" (?DeleteEx@@YAXXZ) referenced in function "void __cdecl dbDeleteBSP(void)" (?dbDeleteBSP@@YAXXZ)
World error LNK2019: unresolved external symbol "void __cdecl SetupCullingCameraEx(int)" (?SetupCullingCameraEx@@YAXH@Z) referenced in function "void __cdecl dbSetBSPCamera(int)" (?dbSetBSPCamera@@YAXH@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetupCameraCollision(int,int,float,int)" (?SetupCameraCollision@@YAXHHMH@Z) referenced in function "void __cdecl dbSetBSPCameraCollision(int,int,float,int)" (?dbSetBSPCameraCollision@@YAXHHMH@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetupObjectCollision(int,int,float,int)" (?SetupObjectCollision@@YAXHHMH@Z) referenced in function "void __cdecl dbSetBSPObjectCollision(int,int,float,int)" (?dbSetBSPObjectCollision@@YAXHHMH@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetCollisionThreshholdEx(int,float)" (?SetCollisionThreshholdEx@@YAXHM@Z) referenced in function "void __cdecl dbSetBSPCollisionThreshhold(int,float)" (?dbSetBSPCollisionThreshhold@@YAXHM@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetupCollisionOffEx(int)" (?SetupCollisionOffEx@@YAXH@Z) referenced in function "void __cdecl dbSetBSPCollisionOff(int)" (?dbSetBSPCollisionOff@@YAXH@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetCameraCollisionRadiusEx(int,int,float,float,float)" (?SetCameraCollisionRadiusEx@@YAXHHMMM@Z) referenced in function "void __cdecl dbSetBSPCameraCollisionRadius(int,int,float,float,float)" (?dbSetBSPCameraCollisionRadius@@YAXHHMMM@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetObjectCollisionRadiusEx(int,int,float,float,float)" (?SetObjectCollisionRadiusEx@@YAXHHMMM@Z) referenced in function "void __cdecl dbSetBSPObjectCollisionRadius(int,int,float,float,float)" (?dbSetBSPObjectCollisionRadius@@YAXHHMMM@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetCollisionHeightAdjustmentEx(int,float)" (?SetCollisionHeightAdjustmentEx@@YAXHM@Z) referenced in function "void __cdecl dbSetBSPCollisionHeightAdjustment(int,float)" (?dbSetBSPCollisionHeightAdjustment@@YAXHM@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetHardwareMultiTexturingOnEx(void)" (?SetHardwareMultiTexturingOnEx@@YAXXZ) referenced in function "void __cdecl dbSetBSPMultiTexturingOn(void)" (?dbSetBSPMultiTexturingOn@@YAXXZ)
World error LNK2019: unresolved external symbol "void __cdecl SetHardwareMultiTexturingOffEx(void)" (?SetHardwareMultiTexturingOffEx@@YAXXZ) referenced in function "void __cdecl dbSetBSPMultiTexturingOff(void)" (?dbSetBSPMultiTexturingOff@@YAXXZ)
World error LNK2019: unresolved external symbol "void __cdecl ProcessCollisionEx(int)" (?ProcessCollisionEx@@YAXH@Z) referenced in function "void __cdecl dbProcessBSPCollision(int)" (?dbProcessBSPCollision@@YAXH@Z)
World error LNK2019: unresolved external symbol "int __cdecl GetCollisionResponseEx(int)" (?GetCollisionResponseEx@@YAHH@Z) referenced in function "int __cdecl dbBSPCollisionHit(int)" (?dbBSPCollisionHit@@YAHH@Z)
World error LNK2019: unresolved external symbol "unsigned long __cdecl GetCollisionXEx(int)" (?GetCollisionXEx@@YAKH@Z) referenced in function "float __cdecl dbBSPCollisionX(int)" (?dbBSPCollisionX@@YAMH@Z)
World error LNK2019: unresolved external symbol "unsigned long __cdecl GetCollisionYEx(int)" (?GetCollisionYEx@@YAKH@Z) referenced in function "float __cdecl dbBSPCollisionY(int)" (?dbBSPCollisionY@@YAMH@Z)
World error LNK2019: unresolved external symbol "unsigned long __cdecl GetCollisionZEx(int)" (?GetCollisionZEx@@YAKH@Z) referenced in function "float __cdecl dbBSPCollisionZ(int)" (?dbBSPCollisionZ@@YAMH@Z)
World fatal error LNK1120: 20 unresolved externals
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Road Terrain\Main.cpp(68): error C3861: 'dbRGBR': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Road Terrain\Main.cpp(79): error C3861: 'dbUnLockPixels': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Particle\Main.cpp(34): error C3861: 'dbSetParticleEmissions': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Particle\Main.cpp(46): error C3861: 'dbPositionParticlesEmissions': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Matrix\Main.cpp(14): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(102): error C3861: 'dbSetParticleEmissions': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(247): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(247): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(247): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(249): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(250): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(253): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(253): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(253): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(255): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(256): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(294): error C3861: 'dbMatrixHeight': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(359): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(460): error C3861: 'dbMatrixHeight': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(505): error C3861: 'dbSetParticleEmissions': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(522): error C3861: 'dbSetParticleEmissions': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(578): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(578): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(578): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(578): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(583): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(583): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(583): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(583): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Image showcase\Main.cpp(19): error C3861: 'dbSetTextTransparent': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(230): error C3861: 'dbSetObjectAmbient': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(255): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(415): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(418): warning C4244: '-=' : conversion from 'float' to 'int', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(443): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(454): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(461): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(465): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(518): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(518): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(590): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(682): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(687): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(687): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(689): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(689): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(690): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(690): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(696): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(696): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(696): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(696): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(1128): error C3861: 'dbSetObjectAmbient': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(1186): error C3861: 'dbSetObjectAmbient': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(1695): warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Camera\Main.cpp(11): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Camera\Main.cpp(65): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Animation Showcase\Main.cpp(19): error C3861: 'dbSetTextTransparent': identifier not found, even with argument-dependent lookup

Only half of the projects generate EXE from the build. The Example 1 project builds fine, so I am assuming that my VS.NET environment is configured correctly, so I am a little lost as to what might be the problem.

Any help would be greatly appreciated.
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 15th May 2005 20:31
Are you compiling in Release mode?

Visit http://homepages.nildram.co.uk/~nickk
Calm down dear! Its only The Unofficial DB Sci-Fi Con...
http://spaces.msn.com/members/BouncyBrick/
Tiggster
20
Years of Service
User Offline
Joined: 26th Jan 2004
Location: Indiana, USA
Posted: 17th May 2005 11:15
I was compiling in debug mode, but I get the following set of errors when I compile in release mode:

World error LNK2005: "void __cdecl dbUpdateBSP(void)" (?dbUpdateBSP@@YAXXZ) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbDeleteBSP(void)" (?dbDeleteBSP@@YAXXZ) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbStartBSP(void)" (?dbStartBSP@@YAXXZ) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbEndBSP(void)" (?dbEndBSP@@YAXXZ) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbLoadBSP(char *,char *)" (?dbLoadBSP@@YAXPAD0@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPCamera(int)" (?dbSetBSPCamera@@YAXH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPCameraCollision(int,int,float,int)" (?dbSetBSPCameraCollision@@YAXHHMH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPObjectCollision(int,int,float,int)" (?dbSetBSPObjectCollision@@YAXHHMH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPCollisionThreshhold(int,float)" (?dbSetBSPCollisionThreshhold@@YAXHM@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPCollisionOff(int)" (?dbSetBSPCollisionOff@@YAXH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPCameraCollisionRadius(int,int,float,float,float)" (?dbSetBSPCameraCollisionRadius@@YAXHHMMM@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPObjectCollisionRadius(int,int,float,float,float)" (?dbSetBSPObjectCollisionRadius@@YAXHHMMM@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPCollisionHeightAdjustment(int,float)" (?dbSetBSPCollisionHeightAdjustment@@YAXHM@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPMultiTexturingOn(void)" (?dbSetBSPMultiTexturingOn@@YAXXZ) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbSetBSPMultiTexturingOff(void)" (?dbSetBSPMultiTexturingOff@@YAXXZ) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "void __cdecl dbProcessBSPCollision(int)" (?dbProcessBSPCollision@@YAXH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "int __cdecl dbBSPCollisionHit(int)" (?dbBSPCollisionHit@@YAHH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "float __cdecl dbBSPCollisionX(int)" (?dbBSPCollisionX@@YAMH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "float __cdecl dbBSPCollisionY(int)" (?dbBSPCollisionY@@YAMH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2005: "float __cdecl dbBSPCollisionZ(int)" (?dbBSPCollisionZ@@YAMH@Z) already defined in darksdk.lib(DarkSDKWorld.obj)
World error LNK2019: unresolved external symbol "void __cdecl UpdateBSP(void)" (?UpdateBSP@@YAXXZ) referenced in function "void __cdecl dbUpdateBSP(void)" (?dbUpdateBSP@@YAXXZ)
World error LNK2019: unresolved external symbol "void __cdecl StartBSP(void)" (?StartBSP@@YAXXZ) referenced in function "void __cdecl dbStartBSP(void)" (?dbStartBSP@@YAXXZ)
World error LNK2019: unresolved external symbol "void __cdecl EndBSP(void)" (?EndBSP@@YAXXZ) referenced in function "void __cdecl dbEndBSP(void)" (?dbEndBSP@@YAXXZ)
World error LNK2019: unresolved external symbol "void __cdecl LoadEx(unsigned long,unsigned long)" (?LoadEx@@YAXKK@Z) referenced in function "void __cdecl dbLoadBSP(char *,char *)" (?dbLoadBSP@@YAXPAD0@Z)
World error LNK2019: unresolved external symbol "void __cdecl DeleteEx(void)" (?DeleteEx@@YAXXZ) referenced in function "void __cdecl dbDeleteBSP(void)" (?dbDeleteBSP@@YAXXZ)
World error LNK2019: unresolved external symbol "void __cdecl SetupCullingCameraEx(int)" (?SetupCullingCameraEx@@YAXH@Z) referenced in function "void __cdecl dbSetBSPCamera(int)" (?dbSetBSPCamera@@YAXH@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetupCameraCollision(int,int,float,int)" (?SetupCameraCollision@@YAXHHMH@Z) referenced in function "void __cdecl dbSetBSPCameraCollision(int,int,float,int)" (?dbSetBSPCameraCollision@@YAXHHMH@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetupObjectCollision(int,int,float,int)" (?SetupObjectCollision@@YAXHHMH@Z) referenced in function "void __cdecl dbSetBSPObjectCollision(int,int,float,int)" (?dbSetBSPObjectCollision@@YAXHHMH@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetCollisionThreshholdEx(int,float)" (?SetCollisionThreshholdEx@@YAXHM@Z) referenced in function "void __cdecl dbSetBSPCollisionThreshhold(int,float)" (?dbSetBSPCollisionThreshhold@@YAXHM@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetupCollisionOffEx(int)" (?SetupCollisionOffEx@@YAXH@Z) referenced in function "void __cdecl dbSetBSPCollisionOff(int)" (?dbSetBSPCollisionOff@@YAXH@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetCameraCollisionRadiusEx(int,int,float,float,float)" (?SetCameraCollisionRadiusEx@@YAXHHMMM@Z) referenced in function "void __cdecl dbSetBSPCameraCollisionRadius(int,int,float,float,float)" (?dbSetBSPCameraCollisionRadius@@YAXHHMMM@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetObjectCollisionRadiusEx(int,int,float,float,float)" (?SetObjectCollisionRadiusEx@@YAXHHMMM@Z) referenced in function "void __cdecl dbSetBSPObjectCollisionRadius(int,int,float,float,float)" (?dbSetBSPObjectCollisionRadius@@YAXHHMMM@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetCollisionHeightAdjustmentEx(int,float)" (?SetCollisionHeightAdjustmentEx@@YAXHM@Z) referenced in function "void __cdecl dbSetBSPCollisionHeightAdjustment(int,float)" (?dbSetBSPCollisionHeightAdjustment@@YAXHM@Z)
World error LNK2019: unresolved external symbol "void __cdecl SetHardwareMultiTexturingOnEx(void)" (?SetHardwareMultiTexturingOnEx@@YAXXZ) referenced in function "void __cdecl dbSetBSPMultiTexturingOn(void)" (?dbSetBSPMultiTexturingOn@@YAXXZ)
World error LNK2019: unresolved external symbol "void __cdecl SetHardwareMultiTexturingOffEx(void)" (?SetHardwareMultiTexturingOffEx@@YAXXZ) referenced in function "void __cdecl dbSetBSPMultiTexturingOff(void)" (?dbSetBSPMultiTexturingOff@@YAXXZ)
World error LNK2019: unresolved external symbol "void __cdecl ProcessCollisionEx(int)" (?ProcessCollisionEx@@YAXH@Z) referenced in function "void __cdecl dbProcessBSPCollision(int)" (?dbProcessBSPCollision@@YAXH@Z)
World error LNK2019: unresolved external symbol "int __cdecl GetCollisionResponseEx(int)" (?GetCollisionResponseEx@@YAHH@Z) referenced in function "int __cdecl dbBSPCollisionHit(int)" (?dbBSPCollisionHit@@YAHH@Z)
World error LNK2019: unresolved external symbol "unsigned long __cdecl GetCollisionXEx(int)" (?GetCollisionXEx@@YAKH@Z) referenced in function "float __cdecl dbBSPCollisionX(int)" (?dbBSPCollisionX@@YAMH@Z)
World error LNK2019: unresolved external symbol "unsigned long __cdecl GetCollisionYEx(int)" (?GetCollisionYEx@@YAKH@Z) referenced in function "float __cdecl dbBSPCollisionY(int)" (?dbBSPCollisionY@@YAMH@Z)
World error LNK2019: unresolved external symbol "unsigned long __cdecl GetCollisionZEx(int)" (?GetCollisionZEx@@YAKH@Z) referenced in function "float __cdecl dbBSPCollisionZ(int)" (?dbBSPCollisionZ@@YAMH@Z)
World fatal error LNK1120: 20 unresolved externals
c:\program files\the game creators\dark game sdk - freeware edition\samples\visual studio 7\sphere mapping\main.cpp(70): warning C4700: local variable 'roll' used without having been initialized
c:\program files\the game creators\dark game sdk - freeware edition\samples\visual studio 7\sphere mapping\main.cpp(71): warning C4700: local variable 'turn' used without having been initialized
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Road Terrain\Main.cpp(68): error C3861: 'dbRGBR': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Road Terrain\Main.cpp(79): error C3861: 'dbUnLockPixels': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Particle\Main.cpp(34): error C3861: 'dbSetParticleEmissions': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Particle\Main.cpp(46): error C3861: 'dbPositionParticlesEmissions': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Matrix\Main.cpp(14): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\program files\the game creators\dark game sdk - freeware edition\samples\visual studio 7\light\main.cpp(57): warning C4700: local variable 'a' used without having been initialized
c:\program files\the game creators\dark game sdk - freeware edition\samples\visual studio 7\light\main.cpp(58): warning C4700: local variable 'b' used without having been initialized
c:\program files\the game creators\dark game sdk - freeware edition\samples\visual studio 7\light\main.cpp(59): warning C4700: local variable 'c' used without having been initialized
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(102): error C3861: 'dbSetParticleEmissions': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(247): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(247): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(247): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(249): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(250): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(253): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(253): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(253): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(255): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(256): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(294): error C3861: 'dbMatrixHeight': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(359): warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(460): error C3861: 'dbMatrixHeight': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(505): error C3861: 'dbSetParticleEmissions': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(522): error C3861: 'dbSetParticleEmissions': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(578): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(578): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(578): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(578): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(583): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(583): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(583): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\LType\Main.cpp(583): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Image showcase\Main.cpp(19): error C3861: 'dbSetTextTransparent': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(230): error C3861: 'dbSetObjectAmbient': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(255): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(415): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(418): warning C4244: '-=' : conversion from 'float' to 'int', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(443): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(454): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(461): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(465): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(518): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(518): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(590): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(682): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(687): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(687): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(689): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(689): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(690): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(690): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(696): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(696): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(696): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(696): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(1128): error C3861: 'dbSetObjectAmbient': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(1186): error C3861: 'dbSetObjectAmbient': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Dark Dungeon\Demo.cpp(1695): warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Camera\Main.cpp(11): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Camera\Main.cpp(65): error C3861: 'dbRGB': identifier not found, even with argument-dependent lookup
c:\Program Files\The Game Creators\Dark Game SDK - FREEWARE Edition\Samples\Visual Studio 7\Animation Showcase\Main.cpp(19): error C3861: 'dbSetTextTransparent': identifier not found, even with argument-dependent lookup
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 17th May 2005 17:29
Using VS .Net or VS 6?
Sounds like the library paths are incorrect.

John Y
Synergy Editor Developer
22
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Joined: 4th Sep 2002
Location: UK
Posted: 17th May 2005 23:40
Some of the commands have had their names changed and/or don't match the manual e.g.

dbRGB should be dbRgb etc

OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 17th May 2005 23:48
Mind you, there are world errors, which I believe has problems anyway - someone else, I believe had the same problem...

Tiggster
20
Years of Service
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Joined: 26th Jan 2004
Location: Indiana, USA
Posted: 19th May 2005 01:34
I'm using, as the thread subject suggests, using VS 2003. I can understand there being bugs and all, but I am a little confused as to how the samples could be released and the solution not even build? That just doesn't make sense. If that's the case, it's pretty unbelievable, but I am more inclined to think it's a configuration error in my compiler. Although I followed the installation instructions to the letter.
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 19th May 2005 02:22 Edited at: 19th May 2005 02:44
I've tried it on mine one now - and I get the same thing.
The reason is that the examples were written for V1.0 and not updated for 1.1

I've sent Mike an e-mail so that he wont forget to update it

scooby bloke
20
Years of Service
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Joined: 4th Nov 2004
Location:
Posted: 19th May 2005 19:24
I already posted about this in the bugs thread a few days ago. There are numerous function calls in the samples which need updating for the 1.1 update...

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