Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Match-It (puzzle compo entry)

Author
Message
Mitchell
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: The Netherlands
Posted: 14th May 2005 05:00
Hello. A simple game where you place the pieces you have the right way so they fit. I'm still designing some idea's to make it more interesting. Goes from easy to hard. You play in various themed arenas. Here's 2 arenas already.

Aztec:


Artic:


c&c always welcome. More soon!

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Skeletor
20
Years of Service
User Offline
Joined: 21st Jun 2004
Location: florida
Posted: 14th May 2005 05:17
That looks really good! Did you do all the models and textures yourself?


Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 14th May 2005 05:18
Wow... wow... and just incase you didn't here me, wow.

I hope this game is as fun as it looks!!

Currently working on BlockMan Remix
Avan Madisen
22
Years of Service
User Offline
Joined: 12th Sep 2002
Location: The Castle Anthrax
Posted: 14th May 2005 06:25
Visuals - Wonderful.
Concept - Looks interesting, demo?

I don't suffer from insanity - I enjoy every minute of it!
Current Projects: Lemmings Remake
(Untitled) Puzzle Game for the Compo
Mitchell
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: The Netherlands
Posted: 14th May 2005 07:03
thanks for the comments. The models are all by me, but since I'm not that good a texture artist, the textures are not. They are textures that I found on the web. There are some textures from me, or at least ones that I editted though.

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Freddix
AGK Developer
22
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 14th May 2005 07:35
really nice

fasdfsdaf
19
Years of Service
User Offline
Joined: 17th Jan 2005
Location:
Posted: 14th May 2005 11:25
one crit:

the blocks, when not next to the wall, look like the have extra faces fromt he height, it's kinda hard to distungish (sp?) the two dimensions...


Anyways, looks good! i love the sceenery.

[me]"My throat froze!"
[other person]"Force quit it next time..."
A.K.A Death Stalker
Mitchell
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: The Netherlands
Posted: 14th May 2005 17:37
I'll check that out, thanks.. I'm having some trouble at-the-moment with collision etc. to make the pieces stay inside, I made scripted position restrictions for every angle, which was alot of (unneccessairy) work. Now I'm trying to figure out how to tell the computer you've finished a puzzle. I was going for something like a hidden box on every place, and when all are collided with, you've finished. But DB collision sucks, so I cant get that to work. I might change the block totally, and work with an array or something..

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Mitchell
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: The Netherlands
Posted: 14th May 2005 23:16
trying to decide whether I should use the level I just made. What do you guys think.



choose from:
1-Use it
2-Scrap it, but try the fantasy style again
3-Scrap it, and forget the fantasy style

oppinions please

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Scaleru
19
Years of Service
User Offline
Joined: 11th May 2005
Location:
Posted: 14th May 2005 23:35
1. Its quite impressive work you've got here, I'm curious to see how your engine works when its complete. Don't let this project wander off into nothingness!
MikeS
Retired Moderator
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 14th May 2005 23:46
This game is very impressive graphically. Keep up the good work!



A book? I hate book. Book is stupid.
(Formerly Yellow)
Baggers
20
Years of Service
User Offline
Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 15th May 2005 01:01
Very nice work man...hmm in the fantasy one the colour of the leaves of the tree doesnt fit well...looks more like its been spraypainted on than modeled...the musrooms look lovely though as does the workspace...the only other criticism i may make is the tree roots look a little boxy.

But i feel bad picking at what seems such a great game...good luck !

Mitchell
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: The Netherlands
Posted: 15th May 2005 01:35
hoes this?



"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Dr Crazy
20
Years of Service
User Offline
Joined: 13th Apr 2004
Location:
Posted: 15th May 2005 02:06
Very nice ;P. I can see a good game here .
Remember to concentrate on gameplay though :S - People are more likely to vote a game with sucky gfx but kick ass gameplay .
Cheers,
Nick.

Home of the RPG: The Sacran http://www.cstudios.bravehost.com

Abandoned competition entry source code for sale! Email nrakosi@gmail.com
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 15th May 2005 06:52
New area looks great!!

But Dr Crazy is totaly correct. Could you give a delailed explanation of the gameplay so far?

Currently working on BlockMan Remix
Mitchell
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: The Netherlands
Posted: 15th May 2005 09:18
Well.. You get a bunch of tetris style blocks, and you rotate and move them so they fit in a square. Ancient concept, but fun to do. To not make it too repetitive, I'm making lots of scenery, and in the end, different shapes of play-area's.. I'm having some problems with the code atm though.. DB build-in collision sucks..

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 15th May 2005 12:51
Sounds pretty good! But how are you gonna pull it off in 3D, like when the blocks pile up high enough that you can't see the bottom level of blocks anymore... or am I just missing something?

Currently working on BlockMan Remix
fasdfsdaf
19
Years of Service
User Offline
Joined: 17th Jan 2005
Location:
Posted: 15th May 2005 14:40
I'd try and make it more "alice-in-wonderland" fantasy style. Btw, what program is this you're using for the maps?

[me]"My throat froze!"
[other person]"Force quit it next time..."
A.K.A Death Stalker
Mitchell
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: The Netherlands
Posted: 15th May 2005 20:38
3ds max.

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto

Login to post a reply

Server time is: 2024-11-23 04:42:54
Your offset time is: 2024-11-23 04:42:54