I'll check that out, thanks.. I'm having some trouble at-the-moment with collision etc. to make the pieces stay inside, I made scripted position restrictions for every angle, which was alot of (unneccessairy) work.
Now I'm trying to figure out how to tell the computer you've finished a puzzle. I was going for something like a hidden box on every place, and when all are collided with, you've finished. But DB collision sucks, so I cant get that to work. I might change the block totally, and work with an array or something..
"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto