I can't remeber where I saw it but someone on these forums made a cartoon shader that allowed you to use a base texture.
Another way of course is to just use block colours in the texture and then in DB create two models and make one slightly bigger that the other, invert the normals, and colour it black.
make object box 1,50
make object box 2,-52
make mesh from object 2,2
delete object 2
add limb 1,1,2
delete mesh 2
color limb 1,0,rgb(255,0,0)
color limb 1,1,rgb(0,0,0)
sync on
sync rate 0
do
yrotate object 1,wrapvalue(object angle y(1)+1)
sync
loop
That isn't tested as I am at school but the basic idea is there.