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FPSC Classic Product Chat / Specular Control

Author
Message
E D G E C R A F T
19
Years of Service
User Offline
Joined: 31st Mar 2005
Location: Scotland
Posted: 17th May 2005 01:46
How are the shaders calculated for specular and so on, does the engine use the lights you place, or is it calculated based on 1 scene light (and is the accessible? ), etc ?

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