I'm sure some of you seen the animation for the caligari competition I did, I personally thought that wasn't too good, so I'm doing another one to show case the power of trueSpace as an animation to enter it, here is a screenshot of the part where the physics animation is showcased with a ball bouncing by a glass on wood.
I can't post any more screenies yet because I am rendering at the moment.
I've rendered the Seppuku logo where there is a forest in the background with a leaf falling and Seppuku Arts written in the corner with mirror shading.
I've modeled and animated (currently rendering)
A scene on the sea front on a wooden platform with 2 balls with shaders on with IBL enabled and fog, one ball is bouncing and two planks of wood from the platform are dropped.
The other i've shown the screeny for.
(Both are currently at about Frame 30/260)