Nitrixik Studios - Thanks!
Quote: "What are some examples of missions we will have to program R.O.B.O.I to do?"
E.G. - Pick up all of the powercells then exit the level. Trick is the door won't even open until all of the powercells are picked up. Also, the level is too large so ROBOI must use loops.
E.G. - Pick up disk, insert it into the terminal, then exit the level.
E.G. - Move rocks off the road to clear a path.
Quote: "And are you going to include a level editor?"
Yes I will include a level editor in the final, non-compo version. I don't want the compo judges to disqualify my game because there's a non-TGC product in the mix
It may just be a separate download.
Bizar Guy -
Quote: " This what you had in mind?"
Wow! That looks great! That's exactly what I have in mind hehe. You don't have to worry about animating him, as I can figure that out. Of course I don't want to pressure you into making this for me. If I don't find a modeller in time then I'll stick with the boxes for the compo.
Edgar Van Buren -
Quote: " Holy cow, its back!!! I loved this game, can't wait to see it finished"
Glad to see someone remembers
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R.O.B.O.I. and FireTris Coming Soon]--