Quote: "i don't have time to order DBpro or the cash right now, so is there a program I could use to convert the boned animation to a "real bad hierarchy animation"? "
Not that i know of, the mesh vertices are assigned to the bones when rigged/skinned if you delete the bones you will lose the animation as the animation is actually stored with the bones and the vertices just bend and move accordingly. The way hierarchy animation works is you have to set up the objects(limbs) of your models rotation points to the world axis, then you have to parent child the limbs to the body seperately with subhierarchies. The whole thing is a very long and tedious process with complex models such as a character(depends on the amount of limbs,objects or joints you use). After you have you models limbs assigned to the body, then you have to create your animation manualy by moving the limbs slightly. Most of the time it results in a very choppy,off beat, or very puppet like animation.
Quote: "Frankly mate, just getting DBPro would be the best option, that just loves bone animated meshes and even lets you mess around with the bones in code, in DBPro each bone on a rigged mesh is referred to as a limb, so offsetting, rotating, and checking is all nice and easy."
good advice there.
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