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Geek Culture / A cool looking mmorpeg but....

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The admiral
22
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Joined: 29th Aug 2002
Location:
Posted: 5th Feb 2003 08:44
I found this while surfing programming sites goto
http://www.codemasters.com/dragonempires/uk/thegame/screenshots.php?pageno=1 to see it but dont be fooled by all of it the trees and stuff are suposedly 2d sprites etc and the water and textures are all high quality to make it look good the water has a pixil shader on it to make that effect
http://www.codemasters.com/dragonempires/uk/thegame/screenshots.php?pageno=1
Shadow Robert
22
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Feb 2003 10:10
i'm not sure what your point is

the tree's are standard billboard sprites with additional texture'd heads ... and ofcourse the water is pixel shaded, whats your point?

the most spectacular effect at the cheapest cost... especially when dealing with huge ammounts of detail.
If you need a better example of this kinda setup then look at Black & White - that game can look outstanding until you get right upclose to certain aspects, even then the artists and programmers have done well to keep the flow great and the content to a level which allows even the slower of systems to use the game.

No small feat considering that Karma (aka MathEngine) is actually pretty demanding upon the system for that realistic movements ... along with that pretty advanced Creature Ai

Anata aru kowagaru no watashi!

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