Over the past week, I've been designing and scripting out an RPG/TEA (Role Playing Game/Tactical Espionage Action) that's due to be in the main development phase within the next month or so...
You play as 26 year old Michael and 16 year old Luke, who meet when Luke is almost killed by a couple of thugs. Michael saves the day and helps Luke recover. He then offers the young boy an offer he can't refuse; to become the strongest fighter in the world!
Along their path, Michael teaches Luke everything he knows before a horrific turn of events... But I won't spoil the story just yet...
During the game, you can switch between the two characters and use their different skills to your advantage. Your characters will only level up when you control them.
The level up system is different, in the sense that your stats and skills are increasing everytime you use them. For instance, running will increase your stamina by 0.1% per second. Getting hit will increase your maximum Health by 1% of the total damage incurred.
Not only that, but a lot of the gameplay requires you to use your brains and not your brawn, as getting caught will result in a very unfair fight where you have little or no chance to win!
The AI is not as advanced as the AI in MGS2, but the AI is real enough to follow you and attack if you're seen, and to call in reinforcements if attacked. And they don't just come in small groups. Depending on where you are, 5-10 soldiers can come for you, or a chopper could scout the area for you, and in some cases, even a tank could come after you!
The music will be constant, gradually changing from a calm melodic song of tranquility while in a forest, to a busy bustling sound of slight confusion upon entering the nearest town. And the combat music is based on the location. For example, the tranquil music will suddenly gain more of a beat to it and more epic music riffs to let you know you're in trouble!
So far, there are no plans to give it a multiplayer feature, but I am contemplating allowing players to download new skills and items into the game at a later date, but for now, I'm happy with the 30 plus weapons and items I have for the characters so far...
I don't think what I hope to achieve with this game is impossible... I have been using DB and DBPRO since they first came out in the UK, so I know what it can do and what I can do... main problem is the graphics, but I'm sure I'll be able to make something that looks as good as I want it to...
I'll be adding more details to my (currently empty) website including early screen shots of locations and events ect. but if you want to know more, let me know!
"Why do I look at you and see myself? You look like my father, but you can't be. He died! Just who the hell are you?"
"I know this sounds crazy, but I'm you!"