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Work in Progress / rpg game with no name

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Lukas W
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Posted: 27th May 2005 03:59
hey. i though i'd show you my work today.
i started on a rpg game some time ago, but something happened so i lost lots of source. i decided to start a fresh restart.

the game is a rpg game that takes place in the ehh.. that time when we had knights and armors and bows and sword and stuff...
im trying to make it very similar to morrowind. this means, talking, fighting, trading will remind alot of the one in morrowind.

i have no story yet, but i plan to give this game a deep background.
hopefully it will turn out well.

i dont have a decent landscape program (i want to use .x landscapes) so the landscape you see is the 'export_example.x' from Advanced Landscape Editor (ALE) which i have to pay in order to save my worlds. that sucks, but thats life. so if anyone know of a good free landscape editor that I could use with dark basic, or if anyone who actually have ALE want to make me a landscape please tell me so. i would really need help on that.

the textures you see are not mine nor is the NPC.

i dont think there is much left to say, so lets take a look at the screenshots


this is a picture during daytime

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Lukas W
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Posted: 27th May 2005 04:00 Edited at: 27th May 2005 04:04
this is during night time

i have day/night cycle. but it is really bad

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Lukas W
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Posted: 27th May 2005 04:00 Edited at: 27th May 2005 04:04
the rain

edit:
also when it rains, there is thunder

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Lukas W
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Posted: 27th May 2005 04:01
a NPC (model is created by Jonny Ree from this forum )

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Lukas W
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Posted: 27th May 2005 04:01
this is how you will talk to NPCs

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Lukas W
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Posted: 27th May 2005 04:02
finally a picture of the water.
i think it looks so cool, so it deserves its own picture.

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Bestotr
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Posted: 27th May 2005 04:12 Edited at: 27th May 2005 04:24
Huh Great Work .... looks a bit like a FPS .... the water is cool

Only the rain looks more like acid rain ...


keep on working !

Next Game: Project Domino / Fall: 16.-18. July 2005

Seppuku Arts
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Posted: 27th May 2005 04:15
yep cool water, i am right is that tree blue in the background lol,

good start, looks promising

http://seppukuarts.dbspot.com
Coal Chamber, System of a down, Devil Driver, Chimaira, Trivium, Nine Inch nails all rock!!!!!!!!WIP-Ronin, The Downward Spiral, Ketsueki, Kiyamoto
Lukas W
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Posted: 27th May 2005 04:16 Edited at: 27th May 2005 04:17
thanks i know the rain is really bad. (thats the only texture i have made )

fps? ya, well it is 1st person.. so i guess you are right hehe

lol yup, the tree is blue around the leaves. i dont know why db does that

Bestotr
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Posted: 27th May 2005 04:29
Ok, if you make it like Morrowind, i will definately play and love it ....


Integrate something like housebuilding and being KIng, that would be very very cool ....

Next Game: Project Domino / Fall: 16.-18. July 2005

Lukas W
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Posted: 27th May 2005 04:32
lol, i will, just for you i will...neh..

ok im not saying ill make it like morrowind, just similar to morrowind... or is that the same thing??

Seppuku Arts
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Posted: 27th May 2005 04:44
can be the same thing, but how you said its not

http://seppukuarts.dbspot.com
Coal Chamber, System of a down, Devil Driver, Chimaira, Trivium, Nine Inch nails all rock!!!!!!!!WIP-Ronin, The Downward Spiral, Ketsueki, Kiyamoto
Sergey K
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Posted: 27th May 2005 05:07
ahh looks cool!!

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Lukas W
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Posted: 27th May 2005 16:17
thanks

next i'll start on improving the weather effects:

better rain, sky textures (day/night/sunset/raining), improved day/night cycle, add a sun with lense flare..

hopefully i will manage to do it

Jonny Ree
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Posted: 27th May 2005 17:20
Hey, when did you start working on this? I heard you said something about a RPG.. but you never showed me these.. in any case, its looking good

Keep us updated

Lukas W
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Posted: 27th May 2005 18:32
ive been working on a RPG for about 1 or 2 months.
but something happened, i dont know what, and i lost lots of source.
(all i did was deleting an included file from the IDE, then trying to compile)..

so i decided to start over again and this is how far i got after three days since the restart.

but i have a problem:
I use Intersect Object to check for Y pos Collision with the .x terrain.
however, the collision does not seem to work properly; when walking down a hill it collides perfectly, but when walking up the hill, it does not know the hill goes upward, so im walking straight through it.. if i can get together a demo i can show you.. but the U58 gives me a 11mb exe

STALKER
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Posted: 27th May 2005 19:27
Quote: "i dont have a decent landscape program (i want to use .x landscapes) so the landscape you see is the 'export_example.x' from Advanced Landscape Editor (ALE) which i have to pay in order to save my worlds. that sucks, but thats life. so if anyone know of a good free landscape editor that I could use with dark basic, or if anyone who actually have ALE want to make me a landscape please tell me so. i would really need help on that.
"
Didnt see the free biit, but maybe you could get geoscape. Should work well seeing as its on TGC website. Not exactly free though

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Van B
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Posted: 27th May 2005 20:01 Edited at: 27th May 2005 20:04
Lukas,

Firstly, that disapearing source might still be there. If you load up the source code in a plain text editor like notepad, you can look for a chunk of corrupt characters before the disapearing code, usually the missing code is after the corruption and getting rid of it will let the whole source file load up. I've had that happen to me so many times now.

Secondly, intersect checks should start above the terrain, like perhaps the intersection check is from the feet to below the ground, but it should really be from the top of the head - otherwise the interection line might start under the surface when you run at a hill.

Personally, I'd suggest you forget intersection checks for this - try and get the heightmap data and interpolate the height checks, with an array of height data, you can check ground collision real quickly - much quicker than intersection checks. You gotta consider how much stuff is gonna need to collide with the ground.

'tis looking very nice so far though, looking forward to seeing more.


Van-B

Lukas W
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Posted: 27th May 2005 21:00
thanks Van B

Geoscape, yeah.. ill try the demo first and see if i like it

hmm, ill try to see for corrupted characters in my code, but if i remember correctly the documents are all empty might be because i compiled it many times and deleted the .bak files by doing so

ahh, i check for intersection from 'the feet' and downward ill make it to check 'from the head'. thanks

the way to get height data from a heightmap is way to advanced for me yet im afraid but this will increase my fps yes? the fps is at a decent speed at the moment, but if it'll drop i'll see if i can make a function for that kind of ground collision.

thanks for the tips

Sergey K
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Posted: 27th May 2005 21:03 Edited at: 27th May 2005 21:05
i think u should start making the game.. and not making the view (landscape)

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Lukas W
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Posted: 27th May 2005 21:25
if i can get the landscape done, together with the weather system, i can start working on 'the game' with better willpower.

i feel that i need to make the weather system and landscape now, since that is what i was working on when lots of code was lost

David R
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Posted: 27th May 2005 22:02 Edited at: 30th May 2005 02:51
Quote: "i think u should start making the game.. and not making the view (landscape)"


How can he make the game if it all takes place on the landscape?...


[Editing photos is not pirating!!..... Don't ban me again though; I've learnt my lesson ]

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Hawkeye
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Posted: 27th May 2005 22:14
Quote: "With such a large bitmap, its very easy to use PSP to edit out the 'watermark' on the landscape"

Uh-oh... It was nice knowing you, LG

For terrain height, use:
Quote: "a# = get terrain ground height( 1, x#, z# )"


a# = the y value where a brick dropped from the heavens at x#,z# would land.

1 = the terrain number, this is usually equal to 1 since most people only have one terrain at a time.

I don't know of any known speed issues, should work fine with 50+ checks per loop

David R
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Posted: 27th May 2005 22:35
Quote: "Uh-oh... It was nice knowing you, LG
"


They never mentioned anywhere in the package that you couldn't use another program to edit what Geoscape creates. Serves them right really; I'm not spedning any more money on this kinda stuff

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Lukas W
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Posted: 28th May 2005 00:11
@Lightning Studios
i would be really happy if you could try to make me a landscape.
i will ofcorse try geoscape first, then if i suck at landscape editing as i do with texture art, then you could help me.
ofcourse, it all depends on you; if you want to help me

the rain code is actually a code snippet i wrote.
I have it on my website. but since the server is down ill post it here.. you will need your own media though



@Hawkeye
im not using terrains; im using .x objects, so the collision method i use is intersect object.

Sergey K
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Posted: 28th May 2005 02:54
i mean "the game" (codding, characters, story etc..)

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David R
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Posted: 28th May 2005 04:20 Edited at: 28th May 2005 04:22
@Lukas W: Thanks very much for the rain code! Haven't tried it yet, but it looks cool.

With the landscape stuff - I totally forgot about the 'pre-made' textures and stuff; it can create some beautiful textures for normal grass etc. which are designed to cover the matrix once (and not tile - since they contain extra details of the landscape at certain heights).

Definately have a go at the Geoscape trial - I mean; I have no expertise beyond the fact I can remove the 'watermark' from the terrains it creates. It [geoscape] really boosted the productivity of my current project (dream::cacther 3d RTS/RPG) and is *very* easy to use (so try it your self for a bit).

(I would highly recommend exporting Geoscape terrains as a hightmap though, since the DBP routine for loading Geoscape maps without heightmapping seems to be very buggy under 5.8)

[url=www.lightningstudios.co.uk][/url]
Sergey K
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Posted: 28th May 2005 06:01
@Lukas: Good luck with the game.
@Lighting: Good luck with the deam::cather

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David R
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Posted: 28th May 2005 06:13
Thanks GogetaX


(dream::catcher )

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Sergey K
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Posted: 28th May 2005 06:24
anyway lighting, when u going to release the program?

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Sven B
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Posted: 28th May 2005 16:12
I think it might be more realistic when you use a gray texture for the rain instead of blue.
Oh and can I see the thunder pleease? (It's my favorite weather)
Sergey K
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Posted: 28th May 2005 18:42
yeah.. i think Seven B is right..

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Sven B
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Posted: 28th May 2005 22:47
Seven B ?...

Ooh you mean Sven B...
Baggers
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Posted: 29th May 2005 00:17
SvenB
Quote: "Oh and can I see the thunder pleease?"

Um not sure if he put in lightning aswell... he only mentioned thunder.

Lucas: Im assuming your using DbPro here but for the trees when you load them use this command to get rid of the blue.
Set object transparency <object number>,4

But looking very nice though ! good work.

Sergey K
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Posted: 29th May 2005 00:22
whatever =]

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Megaton Cat
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Posted: 29th May 2005 01:34
Ag the mods seem to have nailed lightning studios.

lol

It's M-E-G-A-T-O-N. NOT MEGATRON.
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Lukas W
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Posted: 29th May 2005 02:55
Thanks alot guys

yeah im working on the landscape at the moment.
then ill export the heightmap and use photoshop to remove the watermark.
then ill try to make some textures and texture the terrain with 'TexGen' the terrain texture generator
hopefully ill be done with the terrain to show you guys today.

if i use terrain terrains, and not .x terrains, will it be faster or better in any way?

when i said that i had thunder, i meant; thunder, not lightning
but ill try to add lightning aswell, just to get a mor realistic feeling. but it will probably jsut be some flashes on the screen.

@Baggers
yes im using dbpro. Thanks for the tip

here i have a pic of the new rain; now it is gray, and also the trees where the blue thing is removed
i have also made it so when it rains, the fog will be thicker and gray. the sky will also change into gray tone.

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Sergey K
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Posted: 29th May 2005 02:59
lol now its looks like a place where was a war on it

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Baggers
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Posted: 29th May 2005 03:03
Thats nice...looks grim odd though as ive got blazing sun in one direction (window) and grim rain in front of me!

Sergey K
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Posted: 29th May 2005 03:24
lol now its looks like a war place

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Lukas W
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Posted: 29th May 2005 09:05
lol at baggers ...

anyway, i just made the landscape and i did a texture for it. (now im using db terrains, not .x terrains).
when i load it in db it loads fine, but there is something wrong with the texture; you can have 2 textures on terrains: one that covers the whole terrain (colormap/texturemap) and one that texture the terrain tiles (like texturing a matrix).

my problem is that when i load the terrain and texture it, the texture map is drawned 'under' the tilemap so all you see is the tilemap. (look at the screenshot).

the code i use to texture the terrain is 'set terrain texture terrainobj, terrain_texture, terrain_detail'

any tip would be nice how i can view the texturemap and tilemap at the same time.

apart from that, it's going great
i have added a lightning effect to go with the thunder

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John H
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Posted: 29th May 2005 15:25
Quote: "Ag the mods seem to have nailed lightning studios."
\

Aye. Pirating = No no.


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Sergey K
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Posted: 29th May 2005 18:31
@Lukas W: im not sure, but i realy think u need to add more "Green" to the game.. its looks like "Sahara" man!

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David R
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Posted: 30th May 2005 02:49 Edited at: 30th May 2005 02:50
As far as I know, stating the obvious (editing a picture in PSP) is not pirating.... Oh well.

I'll never try that again. Sorry mods. Looking good - with the landscapes etc.!

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Lukas W
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Posted: 30th May 2005 04:45
@gogetax
i know i just said in the previous post that i had some texture problems; the 'landscape texture' does not show but the 'detail texture' a.k.a the sand texture is showing.
i dont know why this happens, as ive never experienced this kind of problem before. and i used the same way to texture a terrain now that I used in the other rpg game that i showed you some time ago.

any help on the terrain texturing would be nice though

Lukas W
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Posted: 31st May 2005 02:46
im using some sky textures that geecee3 made. (http://forum.thegamecreators.com/?m=forum_view&t=54605&b=5)

and i found a way to imrpove the day/sky cycling

next in going to add the sun, and hopefully add lense flares.

here are some new screenshots from the new day/night cycle

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Lukas W
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Posted: 31st May 2005 02:47
dusk/dawn

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Lukas W
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Posted: 31st May 2005 02:48
i got to go practising with the band so i dont have time for more screens.. bye

Freddy 007
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Posted: 31st May 2005 05:52
It looks very good!

Quote: "im trying to make it very similar to morrowind. this means, talking, fighting, trading will remind alot of the one in morrowind."


We want the 300+ hours of gameplay too!

But seriously, keep it up. It looks like a fun game!

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Lukas W
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Posted: 31st May 2005 06:33
lol 300 hours. maybe i could make 1 hours of gameplay if im lucky.
the world isnt very big, and if i make the player walk slower, add lots of trees, rocks etc. etc. stuff to look at in other words, then it might improve the gameplay a bit. and not just trees at random positions, like they are now.

anyway, sorry about that second picture, i was in a hurry catching the bus

well here it is again

Dusk/Dawn

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