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Work in Progress / 'The Room' Screens and demo

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FROGGIE!
21
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Location: in front of my computer
Posted: 31st May 2005 23:56 Edited at: 31st May 2005 23:59
I started work on this in DBPro about a month ago. 'The Room' is an FPS inspired by quake. At the moment theres just 1 level and a fixed number of enemies, but when its finished it will include 5 or 6 levels and multiple game types such as fastkills, dodging and a quake inspired overload style mode.

But like i say this demo has 1 level and is a simple deathmatch game against 2 enemies. The current enemies are on what will be the 'easy' difficulty setting. Basically i want to know what you think should be changed to make the game better, and also what you think works well and shouldnt be messed about with.



The demo can be downloaded here (5.3MB);

[href]http://www.freewebs.com/froggiesstuff/The room Demo.zip[/href]

[Edit] its in href tags but it wont act like a link

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Raven
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 1st Jun 2005 00:01
False advertising!
I don't see any room in the screenshot!
I demand the 5seconds of my life back...

Ah I'd only waste them anyways.
While I do like people taking the Quake/Doom as the base for thier game inspirations, for the love of god please; go down to the hardware store and buy some light bulbs!

You know in Resurrection of Evil, I was seriously thinking a funny mod for it would be if you could grab a portable generator in order to to carry a light on your backpack ^_^

Lukas W
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Location: Sweden
Posted: 1st Jun 2005 00:01 Edited at: 1st Jun 2005 00:33
must.. try....

edit:
download is very slow, mine is not done yet

Tom Taylor
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Location: Germany
Posted: 1st Jun 2005 00:37 Edited at: 1st Jun 2005 00:42
Quote: "this demo has 1 level"


Okay... I like you to go on! But: The screenshot is nearly black excapt the monsters and 3 sprites. Cannot say anything to this.

EDIT: Didn't found the DOWNLOAD LINK, so I though the demo isn't there... Maybe turn off the download/view button - it's only the screenshot again btw download is VERY slow atm...

Tom Taylor
Baggers
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Location: Yonder over dem dere hills
Posted: 1st Jun 2005 00:52
Once its finally finished downloading, Ill mirror it on my webspace so people with low patience can play it too !

David R
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Location: 3.14
Posted: 1st Jun 2005 00:54 Edited at: 1st Jun 2005 00:54
3.2k/bs. Damn. Its gonna take 2 hours.

[url=www.lightningstudios.co.uk][/url]
Benjamin
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Location: France
Posted: 1st Jun 2005 01:01
Quote: " 3.2k/bs. Damn. Its gonna take 2 hours."

It was downloading at 1KBps for me.. I canceled it.

Quote: " Once its finally finished downloading, Ill mirror it on my webspace so people with low patience can play it too !"

Yes, you do that. Thanks baggers


"Lets migrate like bricks" - Me
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 1st Jun 2005 02:05
freewebs, It would be a hypocrit for me to tell you off for using it, but seriously freewebs is good in most ways, except for its download speed, terrible, good idea Benj

Tom Taylor
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Posted: 1st Jun 2005 02:09
Played the demo now. Was fun to kill some ugly monsters!! That's a pretty dark atmosphere! Add more monster types and some walls, stairs and barrels... I think you got that on your plan.

Question: What do you use for the room collisions? BSP, single objects, Newton...?

Tom Taylor
Eric T
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Posted: 1st Jun 2005 02:11
I thought this was a thread about Silent Hill 4 at first...

I don't download off of freewebs though, if there is a mirror of sorts then I'll download.

http://blog.myspace.com/erict
An Alternative to Mouse's blog. Now with more lowbrow opinions.
David R
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Posted: 1st Jun 2005 02:16 Edited at: 1st Jun 2005 02:17
Dang... I ran out of ammo!!

That was great - really good fun; it scared the life out of me to begin with (There was nothing there, until two jumped out in front of me and started killing me!)

Couple of things:

@ Die when health reaches zero! I was -194 for most of i!

@ Add more ammo etc.

@ Give the exe a cool custom icon


Otherwise, that was very fun! Well done FROGGIE!

[url=www.lightningstudios.co.uk][/url]
Baggers
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Posted: 1st Jun 2005 02:26 Edited at: 1st Jun 2005 02:31
ANNOUNCEMENT
============
Download the file from the link provided below, it should be a little faster !
http://www.unseenconcept.net/RoomDemo/TheroomDemo.zip

Cool, now thats sorted I can go play it !

<EDIT>
Hey thats pretty cool ! keep up the good work.

Benjamin
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Posted: 1st Jun 2005 02:31
Thanks Baggers, you're a real lifesaver. Downloading now!


"Lets migrate like bricks" - Me
FROGGIE!
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Posted: 1st Jun 2005 02:33 Edited at: 1st Jun 2005 02:35
Thanks for the feedback.
As for freewebs what other places will host the game for free?

Tom Taylor: the collisions were done by myself using the intersect object command

Sorry for the darkness, i guess i just got used to it while making it. Hows it look now?


Thanks for that Baggers

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Baggers
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Posted: 1st Jun 2005 03:00
http://www.free-webhosts.com/webhosting-01.php
Have a seek in there, you may find something interesting.
actually I didnt mind the darkness, it being a very simple level but if you are going to do a more complex one then lighter may be a good idea. Even quake had light areas...(i think..im more of a quake2 guy)

Narf The Mouse
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Posted: 1st Jun 2005 03:04
Nice and scary. I would suggest a flashlight that you can switch with your weapon. Keep the levels dark.

Cheese!

Expert Bug-Finder, Horrible at Identifying Them.
Benjamin
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Posted: 1st Jun 2005 03:11 Edited at: 1st Jun 2005 03:13
Just downloaded. Was really cool, but was that an actual room? It just looked like a black backdrop to me.

edit: ah ok it appears it is. But really, thats darker than any game I have played, I can't see the room even with my settings up full


"Lets migrate like bricks" - Me
FROGGIE!
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Posted: 1st Jun 2005 03:11
Ok thanks ill have a better look at that site tommorrow.

Yeah the flashlight is a great idea, ill see about getting something like that done soon.
Baggers
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Posted: 1st Jun 2005 04:57
Benjamin: Thats strange I had no problem seeing a wall from anywhere i stood

Benjamin
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Posted: 1st Jun 2005 05:19
I'll try it again later tonight with all the lights off.


"Lets migrate like bricks" - Me
indi
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Posted: 1st Jun 2005 08:40
Peter Moulyneux (sp) has created a game/demo recently with the same name, its a very interactive world where everything reacts with everything. advanced visual appeal and physics on everything.

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself
FROGGIE!
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Posted: 1st Jun 2005 22:05
oh right. ok, i suppose i ought to change it then, thanks for letting me know
Neil19533
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Posted: 5th Jun 2005 08:34
very good

Any spelling mistakes are totally In tensional.
DBAlex
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Posted: 5th Jun 2005 08:53
Yeah this is nice!



(Make it into more of a proper game now and your on to a winner )


AMD 64 3000 + 512mb RAM + 80GB HD + Radeon 9600se 128mb
http://www.dbastudios.cjb.net

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