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3 Dimensional Chat / FPS Hand Model Required

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Hamish McHaggis
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Posted: 1st Jun 2005 22:32 Edited at: 1st Jun 2005 22:35


I'm not certain this post will be successful, but I can hope . I have read the various stickies about model requests, but I'm not just some newbie who wants an entire game laid out in front of him. If I can direct you towards this thread...

http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8&p=17

And this site...

http://www.prodigygames.co.uk/web



You will find a demo and various screenshots of stuff to do with the project . It is an open source DBPro community project, titled "Blackout", and had been running for some time now.

But to the point, we are lacking a generic pair of hands to use with the various weapons already made and to be made. One hand will be adaquite, unless anyone feels like making two unique hands (one with a missing finger or something, I dunno ).

The project only needs an un-mapped mesh, that will not crumple horribly when boned and animated for the various actions one would do with a gun (reloading, firing etc.). Although, texturing and boning would not go unappreciated , but it's certainly not nesecarry. The hand would only need to be modelled up to the elbow, no further as the upper arm would never be seen. A pair of realistic looking arms not over 500 triangles would be appriciated, but I'm willing to go above if nesecarry . .x or .dbo format would be preferable.

Anyone willing to take up the task it would be greatly appreciated. This isn't a private project that you will see nothing of for 5 months, it's a community project, that anyone can donate to (many people already have), so you aren't committing yourself just my making one model. Just ask if you need any more information.

Note: Yes there are hands on the p90 and silenced pistol models, but they aren't fully modelled and cant be animated.

Cheers.

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Peter H
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Posted: 2nd Jun 2005 04:23
do you want this hand/arm to be wearing gloves and camo sleeve?

metalic "glove" (halo)..

ect...

i would appreciate a little more description then just "a hand and arm that can be animated nicely"...

"We make the worst games in the universe."

BF game programmer
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Posted: 2nd Jun 2005 04:35
like this?

james bond rules and star wars
Raven
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Posted: 2nd Jun 2005 05:22
Quote: "Note: Yes there are hands on the p90 and silenced pistol models, but they aren't fully modelled and cant be animated"


and from Counter-Strike.. I've often felt that was a more pressing problem. ^_^

well anyways, my brother made a topic on how to make hands in Milkshape3D

http://forum.thegamecreators.com/?m=forum_view&t=50006&b=3

it wouldn't be hard to use that but create them with more fingers, and more detail.

i s'pose if i get some free time i could see about editing up some hands; but how detailed will you need them?

Hamish McHaggis
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Posted: 2nd Jun 2005 05:45
Peter_ - Heh, sorry. Ok, no futuristic gloves/textures, just a plain hand, it can be wearing gloves/gloves without fingers if it makes it easier to texture or whatever, I'm not fussed . It needs a sleeve, a camo jacket style, but it doesn't have to actually have a camo pattern, can just be plain green/grey/brown. Scars and scratches are optional, you choose. Also, individual fingers please, no blocks of several fingers.

BF - Like that, but less square . Good try though.

Raven - Not sure where you're getting your references from, but I can't see the slightest resemblence. That aside, it'd be great if you could make some hands. I can't really use more than one pair, so if I get two sets I'll have to choose one. I can't really think how to describe the amount of detail we need, enough polys to not have visibly chunky features, but you don't need to model the fingernails, just the general shape of the fingers, so a fingernail could be textured without looking crap. Texture 512x512 preferably, with detail to match the level of the current weapons. No limit on how detailed I want the texture to be .

Say if you need any more description.

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Raven
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Posted: 2nd Jun 2005 05:55
Quote: "Not sure where you're getting your references from, but I can't see the slightest resemblence."


you need to play Counter-Strike source, because that is exactly where your P90 is from. It's by far my favourite weapon so I'm staring at it all the time I'm playing.

The current weapons that you have are.. well very varying.
It depends on what the hands will be doing for the majority of the detail. Trust me it REALLY matters to those anal players that the entire graphics flow.

One of the biggest issues I ALWAYS hear about my work on Tomb Raider The Angel of Darkness, was that the model had no fingernails.

It's ridiculous what people complain about, but it's a fact they find odd fault with everything. A visual reference might be cool though.. like a screenshot or a general polycount your aiming for.

For example the hands in Quake 2 are like 60 polys both hands, and triangles would be deliberately be stripped so they could have higher visual detail.

In Half-Life 2 they're closer to around 180 polys each.
I think I get what you mean, but a visual reference would be cool to go by considering you don't really have any rough estimates of counts.

Hamish McHaggis
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Posted: 2nd Jun 2005 06:36
When you say HL2 has 180 polys per hand, are you talking in terms of quads or triangles? I possibly have an unrealistic view of how many polys the standard FPS hand can be modelled in.

Anywho, the image below is definitely around the detail we're looking for . Looks a lot like the CS hand, not sure if it's just a copy. Basically, that kind of skin (if textured), just so I'm being definite, no glove, and no sleeve.

http://www.planetunreal.com/Pearman/Personalsite/hand.jpg

More tea Vicar?
Van B
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Posted: 2nd Jun 2005 06:40
I could have a bash, that's if you have a few days - the hands I did for Lonewolf are real tricky to animate, but I reckon I know where I wen't wrong. I probably could'nt do justice on the texturing though - if you can get someone else to skin them I'd UV map them.

Is that the sort of thing your looking for though?, the lonewolf arms+hands are 570 polys each, I'd probably want to spend a little more on the thumb and wrist this time round.


Van-B

Raven
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Posted: 2nd Jun 2005 06:42
whoa how the heck did someone spend 600 polygons on that hand?!
Alrighty well know I know the quality your after shouldn't take too long. ^_^

Hamish McHaggis
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Posted: 2nd Jun 2005 06:44 Edited at: 2nd Jun 2005 06:49
Man, go for it Van, but if I end up with more than one set of hands I'm not sure what I'm gonna do . Or maybe I'm expecting too much . Either way, I don't want to end up with nothing because several people volunteered, so either come to a mutual agreement on who's doing it, or just go ahead and make some hands . Cheers.

EDIT

Maybe it'd be possible to combine the guns with two sets of hands, with the same bone structure, and append the animations depending on what character the player chooses. Hmmm... Anywho, I'd feel too guilty to turn down someone's handywork (so long as it's not crap ), I'm sure I'll be able to use whatever anyone makes. No worrys. Cheers both.

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Van B
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Posted: 2nd Jun 2005 06:52
Hehe, I'll fight you for it Raven .

I'll hang off and see if Raven comes up with the goods, if not I'll make a pair at the weekend.


Van-B

Raven
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Posted: 2nd Jun 2005 08:16
heh.. Arm Wrestle ya for it
I wouldn't worry about it too much, any way you look at it tonnes of people need Hand/Arm models, so anyone who makes on that isn't use will be available later for someone else.

^_^ I'm a lil interesting to see what you come up with Van, given the last few things I've seen from you have been very good. Hands are definately not some of the easiest things to make, so it's a very good challenge of skill.

Peter H
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Posted: 2nd Jun 2005 23:44
I'll also be making one...even if it turns out ya'lls are much better at least i will have had some practice...

"We make the worst games in the universe."

David R
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Posted: 3rd Jun 2005 00:20
Quote: "and from Counter-Strike"


yeah. sure. the weapon that looks nothing like the CS one came from CS.... sure.

[url=www.lightningstudios.co.uk][/url]
Peter H
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Posted: 3rd Jun 2005 05:43 Edited at: 3rd Jun 2005 05:48
here's my hand so far (no arm yet...i'm planning on making the arm very low poly...since it won't need to be bent and stuff during animation)

it's really shiny because it's a render ...not because it's like 20,000 uber billion polys

it sorta looks like it's wearing gloves (with cut off fingers) but it could be textured either way...

(BTW the bottom of the hand looks cooler then the top )

i'll go make an arm an see how well it animates now...

[edit] and if i can reduce the polys without losing animation quality i will

--Peter

"We make the worst games in the universe."

Hamish McHaggis
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Posted: 4th Jun 2005 02:28
Looks pretty nice Peter . Looking forward to hearing how your test goes.

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adr
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Posted: 4th Jun 2005 07:08
I've tried (previously) and given up on modeling and animating hands. The modelling part is easy - it's the animation/rigging that's the killer

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Evil Inside
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Posted: 4th Jun 2005 07:44
Or...

You know the silenced pistol model,
Ask if you can have it then edit it with a 3d model making program and take off the silencer, or ask a modeller to do it for you

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Evil Inside
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Posted: 4th Jun 2005 07:45
Or take the hand off the silenced pistol and put it on the original pistol

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Hamish McHaggis
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Posted: 6th Jun 2005 05:10
Evil Inside - ??

Well, it looks like Peter_ has done some work on his hand. Is anyone else going to in the end? I'm just wondering for the sake of knowing. Peter_, have you got any futher with the hand (I'm not being over-expectant, just curious, as it's a good model )?

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Peter H
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Posted: 6th Jun 2005 09:56 Edited at: 6th Jun 2005 09:57
got kind of busy with a wedding that my sister was the maid of honor in and stuff...now i'm working on a simple texture...let's just say i couldn't figure out how to rig and animate it in MilkShape so i'm going for teh texture...but i can't animate a door in milkshape so that's not saying much

oh, and there is a arm upto teh elbow now...

"We make the worst games in the universe."

Snipa Masta
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Posted: 6th Jun 2005 10:40
I'll see if I can get one made tommorow - I have a bit of spare time and I should get a bit of practice doing organics.
Hamish McHaggis
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Posted: 6th Jun 2005 18:40
Snipa master - Seriously, I don't need more than one hand though .

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Peter H
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Posted: 8th Jun 2005 01:30
ok, here's a pic of it with a simple camo texture on the arm...


What's in the file:
500 poly "Low Poly" version
750ish (can't remember) poly "Medium Poly" version...just in-case you can't animate the low poly version
1250ish poly "High Poly" version...this is the one i modelled (used milkshapes directx tool to create the other two) if you can't animate this one then use somebody elses
The texture "Hand.bmp" 512x512...if you can't figure out what parts go where i'll send you the UVmap-bmp so you can see all the individual polygons...

--Peter

"We make the worst games in the universe."

Van B
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Posted: 8th Jun 2005 02:40
I would've made one, but peter's looks pretty sweet already. Peter, could you post a wireframe render too? - it might be worth seeing if anyone has tips for rigging it, often the polygon structure makes it real tough to bend it effectively.

I'm sure I have media that you could make use of though, I'll have a rummage (I have a few tileable textures and bullet decals etc). It's been so long since I checked the WIP thread I'm not sure if there's anything else you need for now.


Van-B

Peter H
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Posted: 8th Jun 2005 06:24 Edited at: 8th Jun 2005 06:25
ok, here's a wireframe of the high poly version

not sure if you can really see much because it's so high poly but here it is anyway...


the arm is like...16 polys and is left out of the shot...

"We make the worst games in the universe."

Van B
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Posted: 8th Jun 2005 07:10
Looking good, the fingers should bend nice and smoothly with the extra detail you've added. I would suggest extending the wrist a little, as this is very visible when holding a gun, ideally using an extra segment so there's more polygons to blend over (like extend the wrist into the sleeve with a segment at about a thumbs width).


Van-B

Megaton Cat
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Posted: 8th Jun 2005 10:53
It'd be cool if we could have some paws. Like a cat or bear holding a gun.

Anyway, looking good Peter, I also feel wrist needs to be extended.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Hamish McHaggis
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Posted: 8th Jun 2005 18:56
Nice one Peter . I agree about the wrist. Also, one thing that stuck out at me was the flatness on the side of the forefinger nearest the thumb. Is this the shape of the glove or something? I think the medium polys would be the most useful . Easier to rig, but with enough detail to prevent weird deformation.

VanB - Any bullet decals or media you have would be greatly appreciated .

Megaton - I think we'll have to do with just the one set of hands . Several sets could complicate things slightly.

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Peter H
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Posted: 8th Jun 2005 23:32
not really sure what you guys mean by "Extending the wrist"...but if i knew what you meant then i'd be happy to do it

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dark coder
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Posted: 11th Jun 2005 08:39
@raven

Quote: " you need to play Counter-Strike source, because that is exactly where your P90 is from. It's by far my favourite weapon so I'm staring at it all the time I'm playing."


how exactly can you accuse me of stealing a cs model, 1st idea you should do is download his game then compare the model from cs and my p90 then come to the conclusion that the models are totally different and couldent have possibly originated from one another, then you will slap yourself with a wet trout and learn to play more cs before you start falsely accusting anyone.


Hamish McHaggis
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Posted: 12th Jun 2005 02:05
Peter_ - What we mean't by extend the wrist is, at the moment, there is no wrist, it's "covered" by the sleeve. It'd be good to have a little bit of wrist showing out of the sleeve. Basically, move the sleeve back and extrude a small bit of wrist out, maybe just to where someone would wear a watch. Not too much.

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Megaton Cat
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Posted: 12th Jun 2005 09:40
Quote: " I think we'll have to do with just the one set of hands . Several sets could complicate things slightly."


You do realize I was joking...?

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Peter H
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Posted: 16th Jun 2005 03:30 Edited at: 16th Jun 2005 03:31
@Hammish- ah, ok...sorry for the long wait, i just got back from a weekend trip (well... more of a "friday morning to tuesday morning" trip)

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Evil stick
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Posted: 16th Jun 2005 03:34
So was I. ?
Peter H
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Posted: 16th Jun 2005 10:11
? where'd you go?

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