Okay. It crashes on the dbSetEffectOn lines. Now i commented them out and been trying them one a time. If its just the bubble shader load then it does -not- crash but neither does it display the object in game. both ansio.fx and rainbow.fx cause an unhandled exception.
line 15 in Main.cpp of the FX project:
dbSetEffectOn ( 2, "aniso\\aniso.fx", 1 );
causes the error - and incidently i also tried (just incase):
dbSetEffectOn ( 2, "E:\\Program Files\\Dark Game SDK - FREEWARE Edition\\Samples\\Bin\\Media\\media\\aniso\\aniso.fx", 1 );
which was also no good.
Right, from the diassembly, we are in:
?Load@cSpecialEffect@@UAE_NPAD_N1@Z:
and the line it dies on:
004424E3 call dword ptr [edx+8]
which is 3 lines below:
004424DE je cSpecialEffect::Load+59Ah (004424ea)
incase that helps you find it in your soruce
;
About my card - it really should support all these shaders fine. I run both the latest prince of persia games just fine and they have a high shader -requirment- the game wont even start if you dont support them. Also i use shaders perfectly fine in DBPro and the shader demo in DBPro works in full
[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol