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Dark GDK / anti aliasing

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shiny
19
Years of Service
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Joined: 17th Jan 2004
Location: Santa Monica
Posted: 2nd Jun 2005 17:04
Is it possible to turn AntiAlias on in dark sdk? Why is there a dbAntiAliasAvailable() functioin that tests to see if it supported but then no function to turn it on??????? Whats with that? Any input? I think anti aliasing is a very important graphical aspect of modern games.... hope there is a way of turning it on! Might this be something to come in the future?

qwe
19
Years of Service
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Joined: 3rd Sep 2003
Location: place
Posted: 2nd Jun 2005 17:47 Edited at: 2nd Jun 2005 17:47
i dont know anything abuot Dark SDK (looking stuff up about it right now hence i saw your post) but... DarkBASIC has anti aliasing on as default i dont think it would be any different when running darksdk

havent you seen the meshes get smoother as they get far away when using DB??
shiny
19
Years of Service
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Joined: 17th Jan 2004
Location: Santa Monica
Posted: 2nd Jun 2005 18:30
No I'm not talking about MIP Mapping. Thanks for trying though!

I made an example to help people understand what I'm talking about!

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Smithy
18
Years of Service
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Joined: 8th Dec 2004
Location: Switzerland
Posted: 3rd Jun 2005 18:58
I am with you shiny, I would like to control anti-aliasing within the game too!
Even with 1280x1024, when I draw a simple primitive, the edges are awful
(like on your screenie)

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