I am tinkering with a game that involves a constantly changing matrix. i.e. parts of the matrix will change in height as game progresses.
I don't want to use any of the built in collision commands as presumably I would need to constantly create and destroy collision boxes.
I am in middle of writing my own sliding collision code so player can't walk up steep hills but slides along them. Player must be able to walk over shallow hills though.
Code is just about there as it has to look in front of you as you walk and work out if there is a hill in front of you, work out it's angle and then make you slide along it.
Is it worth me persevering with this idea or is there an easier way?
At the moment there are no objects on matrix, just the matrix itself.
I love it when a plan comes together