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Geek Culture / New GameDev.net Competition Just Announced

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Toby Quan
21
Years of Service
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Joined: 16th Oct 2003
Location: U S A
Posted: 7th Jun 2005 03:56
Four Elements IV

http://www.gamedev.net/community/contest/4e4/

Create a game that includes at least two of the four elements: robots, pirates, ninjas, and zombies

Deadline = October 31, 2005

Prizes = To Be Announced in the coming weeks. Sponsors: ATI, Softimage, ionForge, Game Institute, Charles River Media, GameDev.net
IanG
20
Years of Service
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 7th Jun 2005 05:12
Quote: "Prizes = To Be Announced in the coming weeks. Sponsors: ATI, Softimage, ionForge, Game Institute, Charles River Media, GameDev.net"


we can expect graphics cards from ati

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
MikeS
Retired Moderator
21
Years of Service
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Joined: 2nd Dec 2002
Location: United States
Posted: 7th Jun 2005 05:50
Looks interesting. In fact, there's lots of compos going on. Once I make my TGC puzzle game, I'll have to make something for this competition.



A book? I hate book. Book is stupid.
(Formerly Yellow)
soapyfish
21
Years of Service
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Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 7th Jun 2005 05:59
I really should try and enter a compo some time but they just don't seem like the thing for me.




Formely play2kill

When the power of love overcomes the love of the power... the world will know peace. - Jimi Hendrix
Raven
19
Years of Service
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 7th Jun 2005 06:48
Hehe did you see the Recommended Minimum Requirements?
10GB HDD ... lets hope they mean for 'all' enteries now just each one.

Sounds interesting.

robo cat
20
Years of Service
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Joined: 23rd Feb 2004
Location: In a cat litter tray, near you...
Posted: 7th Jun 2005 17:46
I'd assume they mean maximum for that one as having MINIMUM system requirements just wouldn't work. What thats saying is that if your game can run on a machine less than 1.5Ghz it won't be allowed, so best use high polygon objects everyone.

I might have a go at entering this, especially if my Intelligent Ragoll system is working properly. Will probably be fairly easy using it to have pirates on a ship swinging around the mast and swinging across ropes fending of zombies.

Simple... yet fun!
Eric T
21
Years of Service
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Joined: 7th Apr 2003
Location: My location is where I am at this time.
Posted: 7th Jun 2005 17:52
I think i'm gonna make a little joke entry for this (see if i can win "most creative"). I have a few stupid ideas in my head for it...

Now where is my QBASIC :/

LEEEEEEEEEEEEEEEEEROY JENKINS!!
http://blog.myspace.com/erict An Alternative to Mouse's blog. Now with more lowbrow opinions.
Peter H
20
Years of Service
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 7th Jun 2005 23:16
if only i had the time

"We make the worst games in the universe."

Hawkeye
21
Years of Service
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 7th Jun 2005 23:32
WAHOOOO!!! This means I can enter my cinco de maya entry in two compos! Er wait that's not exactly fair.. :/ hmmmm.

Thank god for sequels, eh?

Toby Quan
21
Years of Service
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Joined: 16th Oct 2003
Location: U S A
Posted: 8th Jun 2005 00:11
I'm seriously thinking about entering this competition.

I skipped these last 4 competitions because I've been too busy:
* TGC Compo 2004 (Snake remakes, etc)
* Cinco de Mayo Competition
* onGamedev's First Spring Programming Contest
* TGC Puzzle Competition

But I should have some time between now and Haloween to complete something.

I want to make a 2D old school game, similar to the original Zelda.

I even want to make old-school music with a C64 SID Chip to complete the package. I just can't get out of RETRO mode.
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 8th Jun 2005 03:34
@Tobias - I agree that it's hard to get out of Retro mode! For one of my 2D game projects I'm composing the music entirely with a sequencer I purchased on a cartridge for my original GameBoy Can't believe all the cool sounds you can do with it hehehe...


--[R.O.B.O.I. and FireTris Coming Soon]--
David R
21
Years of Service
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Joined: 9th Sep 2003
Location: 3.14
Posted: 8th Jun 2005 04:29
So how 'big' does the game need to be? They give a time-limit, but no indication of the games 'scale' (mini-games? Full RPG's?)

[url=www.lightningstudios.co.uk][/url]

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