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3 Dimensional Chat / What program makes 3d Movies

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BenDstraw
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Posted: 7th Jun 2005 08:01
I was wondering what 3d modeling program made movies like Shrek or the Incredibles?

I suspect Maya because of its good render and its good nurms system.

Did Maya make alot of effects in movies. Do you guys know what Movies used what program?

¤§Ben§¤
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DLS
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Location: Wet And Windy Britain
Posted: 7th Jun 2005 08:34
shrek from what i know was made in 3dmax the same as the incredibles.

and the special effects in The Day After Tomorrow were done in Max aswell. its more or less the industry standard coz of the inbuild scripting that you can do to control most things.

doing movies takes alot of practice and if u can pull off even a 5 second clip you'll have my respect since i don't have the foggiest idea on how u do it.

i've never used Maya but it can make movies too though i dunno how good it is a effect as i've never used it.

hope this helps u

now running on a laptop amd64 3000+, 512ram, nVidia fx go5700, 40Gb HDD
Seppuku Arts
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Posted: 7th Jun 2005 08:51 Edited at: 7th Jun 2005 08:55
Sorry to correct you, but I believe that Shrek and the Incredibles was done in Maya, same with all similar Dreamworks and Pixar animated movies, The polar express I think was done in Cinema 4D.

So software good for movies are.
Prices are estimated
Maya-
2 versions
Complete- £2000
Unlimited - £5000
http://www.alias.com

3DS Max-
1 version (all i know of)
£2600
http://www.discreet.com

Cinema 4D-
3 versions-
regular-£500
XL- £1350
Studio-£2200
http://www.maxon.net

And from looking in 3D world magazine for ya, I can see these programs as well

Lightwave 3D-
£995

http://www.newtek.com

Softimage XSI
3 versions-

Foundation- £299
Essentials- £1,275
Advanced - £4,485

http://www.softimage.com

Houdini-
2 versions-
Select-£825
Master- (This is gonna hurt) £8,769 ($17,000!)

http://www.sidefx.com
Its either my broadband is going slow or its the houdini website is slow to load in itself



There you've got a nice selection to choose from hope it helps

Seppuku Arts
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Posted: 7th Jun 2005 09:07
I've been looking at the Houdini website myself, although incredibly expensive, but it offers a learning edition, better than any other learning edition for any other 3D software, which allows non-commercial saving, and has water marked renders. Both the learning and full versions come with a link to free learning tools and come with tools that supposedly have a self-learn capability, which seems pretty cool, the price maybe off putting but no harm in playing with the learning edition

Hamish McHaggis
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Posted: 7th Jun 2005 18:19 Edited at: 7th Jun 2005 18:27
Quote: "but I believe that Shrek and the Incredibles was done in Maya"


Maybe Shrek was, but I heard Pixar makes their own software. They may use other software for animation and modelling, but they use Pixar Renderman for most of the rendering.

More tea Vicar?
geecee3
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Posted: 7th Jun 2005 18:30
"Renderman"
the mainstay of all pixar animations. Very Complex, Very Deep. very scriptable.

and houdini is sold on a 'yearly' licence. so it's 17 grand a year!!
Raven
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Location: Hertfordshire, England
Posted: 7th Jun 2005 19:12
Quote: "Maybe Shrek was, but I heard Pixar makes their own software. They may use other software for animation and modelling, but they use Pixar Renderman for most of the rendering."


Dreamworks, Industrial Light & Magic (ILM), and Pixar all user Maya for thier Modelling requirements.

They all also use Pixar Renderman for thier Rendering Requirements. However this isn't to say that these movies are all exclusively developed using that software.

The Pixar Renderman software, is only available as a plug-in Renderer for Maya; however there is a stand-alone package that can be used.

Mental Ray is a very good render engine available (as default now) with Maya, Softimage | XSI and 3D Studio Max. When people saying 'well my 3d packages can render better than yours', most of the time they don't realise they're all using the same bloody render engine (so actually they all have identical features and render the same )

Personally I've found for 3D Studio Max, SplutterFish Brazil and the new Rio (free version) are very good. Currently Liandri has a contract with Splutterfish, with thier Brazil R/S.

Also on the market renderwise is Messiah:Render, very pricey but it's one of the best systems you can get due to it's advanced lighting models and material designs.

Best on the market in terms of overall abilities, is Renderman. Simply because it uses Shaders for all of the rendering effects.. Mental Ray has been adding a similar system recently, but Pixar have had Shaders since day one (1989 Renderman was first released for Maya 2.. shocking how far we've come).

Though while that is it's greatest strength, that's also it's biggest weakness. It isn't newbie friendly... hell professionals have problems with it, becuase you need to be able to create shaders for EVERYTHING.

There are some basic shaders done now, but your still have to do stuff liek Global Illumination yourself, and such.

Though we can thank it because Renderman is the source of 'Hardware Shaders', which are used in every major game today. Thank god in a less complex mannor though. Still they're fairly similar.

In terms of packages doesn't matter much.
Anything that can output to a render engine can be used. Blender can even be used, utilising Yafray for crying out loud... so yeah the limit is on the artist not the package nowadays.

If everything else fails you can always create your animation as a machinima altering the render output, and depth of the shaders being used to highly complex algorithms.

Use something like Doom3 or Half-Life2.. output then add sound later. I mean after all it's all the same thing in the end.

Seppuku Arts
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Posted: 8th Jun 2005 03:59
I'm sure Pixar do use their own renderer, cos what I heard was that the CEO of Pixar is the same dude as the CEO of apple mac, maybe a rumour? Or true, dunno

IanG
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Posted: 8th Jun 2005 04:32
pixar use their own renderer - renderman but they use maya for alot of it - modelling and animation

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
Seppuku Arts
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Posted: 8th Jun 2005 04:46
i know about them using Maya, I could do with Maya or houdini.....too expensive lol I could buy a second hand sports car with the money for houdini lol

BenDstraw
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Posted: 8th Jun 2005 08:42
Professional quality products that pros use isnt going to be cheap. Though Dungeon Seige was made in GMax. So ya all the really good modelers are expensive. thanks guys. Maya just seemed better for movies. But 3ds max seems better for low poly editing as in games.


Does anyone know what games were made in what program. just continuing my curiosity.

¤§Ben§¤
So your broke, no change. download from Black Lab its FREE*
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Seppuku Arts
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Posted: 8th Jun 2005 23:47
Prince of Persia Warrior within- 3DS Max, programmed, i dunno, maybe C++?

BenDstraw
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Posted: 9th Jun 2005 04:30
Ya the videos at Discreets website have alot examples using Prince of Persia models. they also have alot from Splinter Cell.

¤§Ben§¤
So your broke, no change. download from Black Lab its FREE*
http://www.blacklabstudios.5gigs.com
geecee3
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Posted: 9th Jun 2005 05:38
the nuke at the start of T3 was done using maya and the fluid dynamics / hyper voxels script used for that explosion was written by students.

Maya is awesome, no doubt about it. Hell i even had a play with 4.5 unlimited and found it to be quirky but fairly easy to learn. If I had the cash to spend, maya would be my weapon of choice. In my opinion, Max is not as good. don't get me wrong, it's a great piece of software and very functional, but it's not maya. The subdivision surfaces of maya are the best I have seen, and if used correctly are great for making low poly game charcters. the particles and fluid dynamics are just beyond belief. However, to use the fluid dynamics in maya in `near realtime` requires a pretty hefty 3d card and a fast computer. most of maya's effects rendering is done using 3d hardware rather than a software renderer. It's the way maya combines the 2 rendering types that's really amazing. If only I had the LOOT.

cheers, grant.
Lzdude69
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Posted: 9th Jun 2005 06:57
But if you want to make your own movies, try out Blender([href]blender3d.org[/href]). It seems extremely hard at first, just because the buttons are so damn small, but if you look at some of the tutorials on the site, you should be fine. All in all Blender is a pretty powerful app, but once you get by the intimidating learning curve, you can be up and running making awesome movies in no time (well actually a long time, its the idea that counts).

Oh yeah, and if anyone disagrees with me, or if you do, it does'nt matter, just take a look at some of the movies made with it, there pretty amazing, for something that is totally free.

Yeah...
Seppuku Arts
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Posted: 9th Jun 2005 08:41
geecee, Maya 4.5 unlimited, where from and how much? I want to learn Maya with the commercial stuff on, unlike in the PLE

Ace Of Spades
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Posted: 9th Jun 2005 08:43
I know movies like Ice Age were made in maya...and i think thats pretty damn good 3d.

Another ban...another name
Evil stick
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Posted: 9th Jun 2005 08:45
And making movies is VERY hard, just to make snow fall, it takes 1000s of little white balls of snow.
STALKER
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Posted: 9th Jun 2005 09:25
Yes I agree Maya is the Greatest. Even though i only have PLE, It is really easy and quick, moreso than 3DS Max. Havent really tried much else though I am going to try Lightwave soon.

>>>>>>>>>>>MIRAGE STUDIOS<<<<<<<<<<<
>>MEDIEVAL CARNIVAL<->GLADIATOR ARENA<<
Micke
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Posted: 9th Jun 2005 15:54
adding some fuel to this fire: The entire new starwars-trilogy is made in max, so is the lord of the ring, and day after tomorrow. reason is that except for a pretty good 3d-app you get a complete package of apps, including combustion and flame, for a reasonable price.. but seriaously they(pixar, ilm, lucas and whatever) have all the 3d-software on the market and uses whatever is on the nearest computer when they get an idea... fact is that spiderman is a poser-modell(lmao)
bigH
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Posted: 9th Jun 2005 20:02
if you want a good FREE program to try get OPENFX . easer to use than blender .
For $300 you can get Animation Master by Hash - very good .

H

Keep not your blind eye . Open your heart to what is offered .For YOU are not the final judge . bigH.
NoteJam
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Posted: 22nd Jun 2005 15:29
Gamespace from www.caligari.com is free download, and allows you to position 3d characters at key frames, and it generates the rest of the movie from your 3d characters positions. Real easy to use.

Camtasia was free on a cover disk mag, but usually you have to pay quite a bit for it. Its very good, can record as video anything displayed on your screen, both audio and video. It can even record 3d programs like microsoft flight sim, but the video on something that busy and 3d most likely will end up a bit jercky.

Truespace also allows 3d characters to be positioned at key frmaes, and then make a video file from the animation made. A bit confusing interface to use for 3d modeling, but after you get used to it, its a very nice interface to use. This one is not free.

Almost any video editor will allow you to make movies. You can take pics of your screen if ibm by shift print screen, then go to a paint program like windows paint and paste the photo in, and save it.
Then take all these frames, probably jpeg or bitmap images, and load each into a video editor. Then in the editor, you can make them into an animation video, or with some of the editors like canon, you can even save it as an animated gif file. So you can make animation movies from your 3d program, or even use clay and make claymation videos.
doffer
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Posted: 22nd Jun 2005 18:27
there is a complete list of what games and films 3ds max has been used.
Thats on www.discreet.com

Max is mostly used for games and maya for films.
I belive they use maya because it´'s compitable with mac and/or linux.
Max is only compitable with Windows.
As you all know is windows expensive.

If the studio has 600 comps, it adds up if you have to pay a windows license to all the machines.

A nother reason why maya is mostly used for animations is, that max used to suck on that front. They have made animation a lot better in the newer versions, but now many studios has made their pipelines to use maya.

Denmark Denmark Denmark.
BenDstraw
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Posted: 23rd Jun 2005 07:20
Ya I agree. But Max now as far as animation has gone along way since IK solvers and adding Character Studio to 3ds Max 7.

¤§Ben§¤
So your broke, no change. download from Black Lab its FREE*
http://www.blacklabstudios.5gigs.com

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