I'm paying a professional modeller to create models for my game. He is using 3DS Max 7. He's sending me the models in *.3ds format.
Here is an example of one of the models he has sent me already:
[href]http://photobucket.com/albums/v423/d3fxyh/?action=view¤t=correct.png[/href]
This model has 7 jpeg files. Two of these are a bump map and a specular map respectively.
I've been converting the models into *.x format for loading into my game. I've then tried loading both the *.3ds and the *.x files in 3D Canvas and DBPro. In both cases all the texture files are in the same directory as the model file.
This is what the result looks like:
[href]http://photobucket.com/albums/v423/d3fxyh/?action=view¤t=white.png[/href]
It seems clear that the model geometry is being correctly converted. However, it also looks like most of the texture information is being lost. Plus, for those two textures which are still being applied, they are both not stretched properly and look dreadful.
I'm not really a modeller so I wanted to ask for help from the community.
HELP!
Philip
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