Hello hello
I think the thing we look at most as programmers (unless your a hot 3d modeler too..) is those damn spheres. Whilst making our engines etc etc most of us have at the start of our program "make object cube" or simular and that is our player.
Well, tired of this crap and also for other reasons (i needed a boned model for limb access with code) I set out to make me a "quick manakin" which i could bone so I could continue my code and well.. I got a little carried away..
She was supposed to be cubes and spheres with ball joints. She still IS simply just a manakin with ball joints, but i ended up loading up some art refrance nudes and alligning all the vertices to a real body so she became a bit more than just unaltered cylinders lol. And then after boning her (oh please no jokes --) I made a walk animation too so I could do away with having floating models roaming my engine. Then I thought it might be good for anyone out there who is tired of looking at spheres.
This is no final game model - hell im not even any good at modeling and this is my first attempt at a person-shaped one :o and im no animator either (never tried until now!) so the walk animation is a bit dodgey! But I think its better than a darned sphere XD
heres a screenshot (wires and 3rd perspective)
http://www.melted.com/spectural/storage/Shisaku/manakin.jpg
heres an avi file (divx) of her walk animation, which humourusly is smaller than the jpeg!
http://www.melted.com/spectural/storage/Shisaku/manakin.avi
and for those who want her, here is a zip containing a .x of the static model and the walking animation and also a .ms3d of both (milkshape format)
http://www.melted.com/spectural/storage/Shisaku/manakin.zip
I think at the very least its better than those damn spheres - should be good for anyone who is working on an engine and just wants a temporary model to run around with
P.S
Sorry if shes a bit small size-wise, shes setup for my engines scale - you can use the dbp/dgsdk scale object commands to fix that or if you own milk shape then Tools->Scale All will sort her AND her skeleton for you.
Enjoy
EDIT:
shes 1714 polys, just incase anyone was wondering
[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol