Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Help - Health dispensers on the second level

Author
Message
Narf The Mouse
19
Years of Service
User Offline
Joined: 16th Jul 2004
Location:
Posted: 11th Jun 2005 11:52
Health dispensers on the first level of my game work. Health dispensers on the second level don't. Help? Thanks.

Cheese!

Expert Bug-Finder, Horrible at Identifying Them.
uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 12th Jun 2005 00:24
If the Health dispensers on both levels are place one above the other in position it may not work - e.g. a walking character I have on a platform who stops walking when the player is underneath him so something strange is going on with non static entities - placed one exactly above the other.

It may not help but try moving position of the ones above/below.

Probably some other prob, but worth a try
Narf The Mouse
19
Years of Service
User Offline
Joined: 16th Jul 2004
Location:
Posted: 14th Jun 2005 03:52 Edited at: 14th Jun 2005 03:53
Wonderfull, wonderfull english...

Not the height level. The next map level. Thanks anyway.

Also, the respawn delay timer doesn't seem to work at all. Things respawn instantly.

Cheese!

Expert Bug-Finder, Horrible at Identifying Them.
uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 14th Jun 2005 06:21
Sorry Narf,

I mis-sread your post - oops - caused by FPSC giving me major headaches too - trying to post and work at the same dont work - like FPSC.

No then I would not know why - FPSC can be very erratic. I get the same problem with door entities - same door - works here - dont work there.

Its not possible to work out why it does so, me of these things as its completely illogical.

At the moment FPSC is destroying completely a level I have been working on for 6 months for who knows what reason? - just becauuse it does not like me adding something more to the level.

Cheers

Narf The Mouse
19
Years of Service
User Offline
Joined: 16th Jul 2004
Location:
Posted: 24th Jun 2005 08:43
Thanks to both of you. I guess I'll wait for the official release.

Is there some way to mark threads for future viewing?

Cheese!

Expert Bug-Finder, Horrible at Identifying Them.

Login to post a reply

Server time is: 2024-04-26 09:38:01
Your offset time is: 2024-04-26 09:38:01