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Dark GDK / More vertex stuff

Author
Message
Sephnroth
21
Years of Service
User Offline
Joined: 10th Oct 2002
Location: United Kingdom
Posted: 13th Jun 2005 08:36
pulling hair out. I wrote a couple of functions to make some additional primitives i wanted, namely a ramp and a paralellogram type thing. I make a box and edit its verts to make these shapes - works perfectly. But when i rotate them in game after i just found they all warp and go all.. well messed. what can i do about this?

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol
Sephnroth
21
Years of Service
User Offline
Joined: 10th Oct 2002
Location: United Kingdom
Posted: 13th Jun 2005 08:58
meh i dirty hacked it to fix it, i turned my edited object into a mesh and then back into an object again :x
pft

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol

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