Sounds like I have a long way to go. Thanks for the quick reply.
Unfortunately...I have no idea what you're talking about when it comes to exporting materials. All I've been doing is unwrapping to get a "skin" file (such as in the walking demo example in DarkBASIC). Specifically I've unwrapped the diffuse map only to get the "skin".
Unfortunately it seems something is lost when I do this. I lose detail from the texture/material.
Now if I understand you correctly...I should unwrap all the maps using the Render To Texture dialog in 3DSM and the exported X file should be able to "find" them all when I do a LOAD OBJECT? Or am I still missing something?
By the way I purchased 3D Canvas about a year ago when I started this project...but I found its documentation really unacceptable which is why I switched to 3DSM because a good friend of mine is a great modeller and he's teaching me 3DS. Neither of us can figure out what exactly DarkBASIC needs to maintain all the textures when we unwrap it.
I have this feeling tho we're over-thinking it.
-- David "FUna" Holstein