You should reduce you count a lot.
remember to count triangles.
If you haven't the count is double up!
You should look at something called edgeloop.
I don't know if you'r familiar to that word?
Check this picture.
http://www.zbrush.de/images/uploaded3/user_img-yA0NYgFLof_Edgeloop.jpg
Edgeloop is the way you place your edges.
The muscles in the face runs in loops.
Thats the one shown on the picture.
Yours just runs whereever they are.
You should really practise using edgeloops and consider where to place your edges.
It gives your model a very smooth surface and will reduce the count, if you use them right.
I'm not sure how you model.
Do you make a box and then start moving vertices and extrude?
I model by make a plane and then extrude the one edge.
The technique is used in this tut for 3ds max:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
You should be able to translate that into C4D
Good luck and a good start.
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