Sounds like a visual map script editor...
Ok.. are thinkin in a simple funcion (something like "loadNDMap([parameters]..)" and an install file that sets it to highlight, puts help files in the DBPro dir..?
Asking because a richMap loader requests much parameters... Something like: "if the map file has a 'matrix object call', it must to specify the matrix position, some bumpMap bitmap call (yes.. it sounds professional)... etc etc.. think the same with primitives, loaded objects, lights, any FX you wanna use in some object, 3D sounds... etc.."
I really think that the loading can be maked with any 30 lines of code... but it would be nice if you make it an in-function routine..
Ok.. it sounds professional...
If you have some other screenShot, feel free to show it
ok.. I must to go now.. my game can't stop..
your project can't, too... it's all ok up to now.. good work..
The worst foe lies within the self...