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Work in Progress / COLLAPSE - Extreme! Puzzle comp entry

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treborguy
21
Years of Service
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Joined: 24th Sep 2003
Location: The trendy club
Posted: 15th Jun 2005 04:33 Edited at: 15th Jun 2005 04:56
Yes! First comp i've actually seen in time to enter.

This is my entry.. Collapse extreme.. the idea is to destroy the blocks that are the same colour and more than 2 in a row and you have to destroy all the blocks before the tower gets too high. You get points for completing levels and destroying blocks.

So far i've enabled:

Blocks of same colour and more than 2 in a row can be destroyed.
Blocks fall down when there are none below them.
Outside columns zoom into the middle if a column is empty
A cool spiraly fading star effect when you eliminate blocks
Gradually adding blocks onto the bottom row
Score recorded
Increasing amounts of colours of cubes
Random positioning of lives and bombs


What i will code next:

Explosions for bombs
Capability to eliminate lives
Anything that you public want or that i can think of


Here is a link to a 10 second long clip of my work that i managed to get down to about 500kb:

http://www.prodigygames.co.uk/robert/Collapsextreme.wmv

And Some screenies for lazy people.. or people with macs. I will eat them








There is a bug i'm trying to fix atm.. i know why it happens but cant figure out how to fix it. It makes the program run slowly So no demo yet. I hope u all like it so far. Any Comments would be greatly appreciated. Danke

Brains are for idiots
Robot
20
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Joined: 27th May 2004
Location:
Posted: 15th Jun 2005 06:30
Looking very nice there.

The happenings of tommorow are behind us now
treborguy
21
Years of Service
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Joined: 24th Sep 2003
Location: The trendy club
Posted: 16th Jun 2005 04:18
Cheers robot.. i think every1 else might be asleep. Not many responses.

small update but i made the stars different colours..

i think i've figured out how to fix my bug so there'll be a demo out soon.

Brains are for idiots
Bestotr
19
Years of Service
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Joined: 7th Jan 2005
Location: Germany
Posted: 17th Jun 2005 00:38
hmm ... looks good ...

cannot say more .... a demo please

Next Game: Project Domino / Fall: 16.-18. July 2005

Robot
20
Years of Service
User Offline
Joined: 27th May 2004
Location:
Posted: 17th Jun 2005 01:17
I would personally prefer it having a border round the playable area. But that's just me because I like to see all my options.

The happenings of tommorow are behind us now

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