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FPSC Classic Scripts / Guard Waypoints

Author
Message
Mad Scientist
17
Years of Service
User Offline
Joined: 30th May 2005
Location: Fort Lauderdale, FL
Posted: 16th Jun 2005 00:41
Characters using this script will walk their waypoints pausing at each one. It demos combining waypoint states with the state variable (which I know violates Merranvo's rule to the contrary!) to make the character do some different (and hopefuly more life-like) things.

Using this technique I have made characters do different things depending on if they are walking the waypoints the first time or second time.

Relax or I'll hit you with the whip again.
BULLSHOCK 2
Retired Moderator
17
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 16th Jun 2005 09:46
sorry, couldent get your source =)

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!
Mad Scientist
17
Years of Service
User Offline
Joined: 30th May 2005
Location: Fort Lauderdale, FL
Posted: 16th Jun 2005 23:25
Sorry about that. Here ya go.



Relax or I'll hit you with the whip again.
BULLSHOCK 2
Retired Moderator
17
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 19th Jun 2005 06:58
awesome script! they dont twitch violently like the other folow.fpi one does!

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!
Mad Scientist
17
Years of Service
User Offline
Joined: 30th May 2005
Location: Fort Lauderdale, FL
Posted: 20th Jun 2005 23:39
Thanks man!

Relax or I'll hit you with the whip again.
Nutbolt
17
Years of Service
User Offline
Joined: 7th Jul 2005
Location: BEHIND YOU
Posted: 26th Jul 2005 06:29
dats bril. thanks

Just beacuse i'm blonde, don't meen i'm stupid!

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