So I posted a few days ago about preserving materials in .X files for use in DarkBASIC.
I can save the UVW Diffuse Map as a .bmp "skin" for .X files and it works just fine -- well mostly fine but its workable.
I thought I had my issue solved, but when I edit the mesh then unwrap the same object things go weird in DarkBASIC.
So what am I doing wrong here?
http://www.pneumatica.org/objects/BeerCan.zip
This file contains an object that is supposed to look like a "Beer Can" style inflatable paintball bunker. I unwrapped the object to put some bumpmapping and decals on but when I load it as-is into DarkBASIC...well...you can see for yourself.
The file contains:
--BeerCan.max
--BeerCan.x
--BeerCan.bmp (the unwrapped diffuse map I wanted to use as a "skin")
--BeerCan.dba (source for a DarkBASIC test application)
--BeerCan.EXE (Compiled application -- it is an exe -- so I won't be offended if you recompile it yourself)
Anyone know what I'm doing wrong here?
Keep in mind if I simply add a material to the ChamferCylinder and do the same thing, everything works fine. It goes wacky in DarkBASIC when I edit the mesh.
-- David "FUna" Holstein