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Program Announcements / Free World Editor

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Message
teffo
21
Years of Service
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Joined: 22nd Jun 2003
Location: United States
Posted: 18th Jun 2005 05:36 Edited at: 18th Jun 2005 05:37
Finished off my world editor finally!

Included are around 300 objects to show it off. I worked hard on the objects, so please don't sell them in a bundle.

I'm working on enhancing zone/world creation and new updates should be available.

It's a universal world editor because it creates ascii scene outputs of object placement and such, and should be importable into your game.

Thanks for reading and/or trying it out. Download takes ~10min (I'm hosting the ~32mb file)
http://www.wizardportal.com/optimaiv/uwe/uwe.html

Teffo

Breaking new Boundaries....
Baggers
20
Years of Service
User Offline
Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 18th Jun 2005 23:01
Wow, why isnt this in program announements ?!

Keemo1000
19
Years of Service
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Joined: 26th May 2005
Location: 28th Dimension
Posted: 22nd Jun 2005 02:41
THANK YOU !!!!!!

YOU'RE SUCH A GENIE !!

Now , 2 more wishes to go :

-Master DBP

-Master a MOdelling prog

pls reply---
teffo
21
Years of Service
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Joined: 22nd Jun 2003
Location: United States
Posted: 22nd Jun 2005 08:15
It's not compiled with DBPro, but a utility for DBPro users - or any user.

Teffo

Breaking new Boundaries....
Indian Homie G
20
Years of Service
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 25th Jun 2005 07:04
Hey, this looks pretty cool... it should definetly be in Program Announcements. Looking forward to trying it out!

Downloading...

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
teffo
21
Years of Service
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Joined: 22nd Jun 2003
Location: United States
Posted: 27th Jun 2005 09:13
Hope you like the program. Remember to read the help.pdf for commands. You cannot get full use of it otherwise.

I'm in the process of adding 'modules' as additions - like desert plants, trees, cemetary objects etc..

Teffo

btw - I'm not sure this program can go in the program announcements because that's only for dbpro projects - at least that's what I understand. This program was not written in dbpro

Breaking new Boundaries....
Ace Of Spades
19
Years of Service
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Joined: 6th Mar 2005
Location: Across the ocean
Posted: 27th Jun 2005 14:11
If its as good as it looks, i don't think the mods would mind if it was in program announcements.

Don't look at me like that!
Ace Of Spades
19
Years of Service
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Joined: 6th Mar 2005
Location: Across the ocean
Posted: 27th Jun 2005 14:44
darn, it says cant render 3D scene and closes. What are the minimum requirements?

Don't look at me like that!
teffo
21
Years of Service
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Joined: 22nd Jun 2003
Location: United States
Posted: 28th Jun 2005 06:01
hmm, this is to do with the graphics mode.
It requires 1024x768 ,32 bits. Perhaps I should have it user selectable then,

Teffo

Breaking new Boundaries....
Ace Of Spades
19
Years of Service
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Joined: 6th Mar 2005
Location: Across the ocean
Posted: 28th Jun 2005 15:05
Quote: " hmm, this is to do with the graphics mode.
It requires 1024x768 ,32 bits. Perhaps I should have it user selectable then,
"


nvm thats not the problem. My computer is just fux0red. Because i get the same error when i try to run this:


seems to hate 3d right now

Don't look at me like that!
John H
Retired Moderator
21
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 30th Jun 2005 01:57
Ill give this thread a boot over to Program Announcements *raises hand as if taking a corner*


Click here to join our forums and get updates on game progress sooner!
David R
20
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 4th Jul 2005 03:38
This is a brilliant app, but I've had one minor problem with it;

When trying to load the objects into my game,they are textured incorrectly. I have copied all the required media, and even converted them to .X files (DBP has a grudge against 3ds files).

For instance, the palm tree models load, and their bark texture appears; but the bark covers the entire object (and the leaves look like bark).

Any idea why this may be happening?

[url=www.lightningstudios.co.uk][/url]
Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 5th Jul 2005 07:17
Error! Memory Access Violation!

Do you know what to do?

Enjoy Life while your still alive.
Enjoy a recees anytime!
teffo
21
Years of Service
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Joined: 22nd Jun 2003
Location: United States
Posted: 7th Jul 2005 09:06
Looks like I may need to stick to .X format. Not sure if 3DS has issues with your app.

DBPro should work well with .X , and perhaps that's a better choice.

One thing to try is to convert these objects via a converter and make sure they are triangulated.

Teffo


re- Memory Access Violation! - that's because objects or thumbnails are not in correct folders. There was a problem with the unzip.

Breaking new Boundaries....
Xenocythe
19
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 7th Jul 2005 09:28
Well then... what do I do Teffo? Can I still use your program?

Enjoy Life while your still alive.
Enjoy a recees anytime!
teffo
21
Years of Service
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Joined: 22nd Jun 2003
Location: United States
Posted: 7th Jul 2005 10:26
Make sure if you're using XP to open the zip and drag contents to destination folder. The folder structure is like the following-
http://www.wizardportal.com/optimaiv/install_temp.jpg

Inside the objects folder should be a thumbnails folder with appropriate contents

It's likely the folder structure was not created properly

I'll look into an installer next week

Teffo

Breaking new Boundaries....
Xenocythe
19
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 7th Jul 2005 11:49
Please look into an installer soon... that is one of the Only ways I can use your program. It is great... btw.

Enjoy Life while your still alive.
Enjoy a recees anytime!
x1b
19
Years of Service
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Joined: 19th Sep 2004
Location:
Posted: 12th Jul 2005 09:43
Where does one get this "Oz" you mention in the PDF ?

x1b

- This message is made of 100% recycled bits and bytes
Zero Blitzt
20
Years of Service
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Joined: 18th Jan 2004
Location: Different Stages
Posted: 12th Jul 2005 12:22
Waiting for that .X support Other than that, excellent job.


Who are the brain police?
Scraggle
Moderator
20
Years of Service
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 15th Jul 2005 01:16
Looks good but the download link doesn't work for me


Deadwords
19
Years of Service
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Joined: 2nd Feb 2005
Location: Canada
Posted: 15th Jul 2005 11:22
i'm really embarrassed to ask this, but where's the download

SKaLEX's current projects: The Killer 3D, Ride2Chaos
teffo
21
Years of Service
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Joined: 22nd Jun 2003
Location: United States
Posted: 18th Jul 2005 01:34
.X support is completed and the new version available next week.
Download link has been made clearer.


Teffo

Breaking new Boundaries....
Uncle Sam
18
Years of Service
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 25th Jul 2005 10:22
This looks amazing!

Can I use it for DBC?

I like DB!

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