There have been numerous threads and questions regarding FPSC and support for terrrain and if there is any possibility that users will ever get to have usable terrrain. Some of the threads I have posted in and I have some news for you all following further tests.
The Bad NewsFirst
You will have to wait until V1 to get it.
The Good News : Last
I have a one piece terrain successfully placed in FPSC as a single entity .x file model. It has full collision detection and is perfectly walkable.
The Terrain is pefectly scalable in script so that you can have a single terrain entity scale to the full 40 x 40 tile world size and retain its walkable properties without any problem.
A demo video is available showing the terrain in action. In this demo for visual appearance sake the Terrain occupies approximately one third of the FPSC world size.
As you will see, using this method with a single texture of 512 x 512 - quite obviously texture quality is not great.
I can also say that even with the Terrain scaled to fill the full FPSC world size the actual visual appearance is not one of a vast landscape as the maximum 40 x 40 tile area is in itself realtively small and walking around such a landscape (this terrain) takes only around 70 seconds - not a large gameplay environment by any means.
Still it works and you can have terrain seemingly without any additional terrain engine so it looks like such an addition to FPSC is not required to achieve this result.
For those wanting a terrain feature at least you have it - albeit you may have to wait a little longer for FPSC V1 to get it.
Heres the link to the terrain demo if anyone wants it:
[href]http://www.umedia.co.uk/Homo2/FPSC Terrain_Test1.wmv[/href]
enjoy