Hey all. Thank you for checking out my first tutorial. I have seen this question asked, but not a whole lot of answers. Believe me I have been all over the forums. If this was already answered I apologise. This is gonna be a tutorial, using step by step, for the absolute begineer, so if your advanced this is not for you.
What you need for tutorial:
-This tutorial uses DARKmatter
-This tutorial uses FPScreator
-Some sort of photoshop program, or the such to save files as .tga, I recommend Paint Shop Pro which can be downloaded free! For 60 days.
-This tutorial is guided by Windows XP edition.
Step 1) We are gonna open up FPSCreator. Go to "start", "all programs", "the game creators", "FPSCreator", then click the "FPSCreator" icon. All we did here of course was open the program. Like I said this is for absolute beginners.
Step 2) Now we have the program loaded up, and you can see the area where you add prefabs, or entities, segments, or markers.
Step 3) This is the step where were gonna do a little tweaking. And were gonna visit the folders that fpscreator is in. So get ready! (note: Remember this is step by step, if you follow all these direction's, there is no way to mess this up! You will be using your own .x files in no time!) Bottom left click "start", then "my computer", "local disk C:" , then "program files". Scroll until you find "The Game Creators" Folder. Click that. Now open the folder "FPS Creator". Open the folder "Files". Now open the folder that says "EntityBank".
Step 4) With the "Entity Bank" folder open, right click anywhere in the folder. Then select "new" and select "folder". Once you have that folder created rename it by right clicking it, and select "rename". Were gonna name this folder, "MyEntities".
Step 5) Now with this step here. It may be a little tricky. But this is step by step. So just follow along. This specific step is gonna use DarkMATTER 2. Ok, now we go to "start", "my computer", "local disk C:", "program files". Open up "The Game Creators" folder, click on the "DarkMATTER2" folder: Open up the folder "DM2Browser", then open the folder titles "Media". In this tutorial were gonna add a tank. So click the folder titled , "Tanks". How about we add the A-7V tank? So open the folder titled "A-7V". Now ya see the funky image there? and the .x file to the right of it? Were gonna use those. Now time for step 6 !
Step 6) Make sure you have a clear view of your desktop! Thats where I like to put everything so it dosent get lost. Please remember so we dont take this tank away from your darkMATTER folder, we are gonna have to "COPY" NOT "CUT". So do not cut any images or .x files. Only copy. So what were gonna do now, is with the folder, "A-7V" open were gonna right click with the mouse, the file "A7V" image and select "copy". Go anywhere on your desktop now, right click it, and select "paste. And there it is. Do the same to the .x file , right click "copy" , go to desktop, and "paste". Now we have the two files we need there for us to work with.
Step 7) Now remember the folder we created earlier called, "MyEntities"? If ya dont have no fear, were step by step'n it here. No make sure ya have a clear view of your desktop, cause were about to move the files "A-7V" , which is our .x file. And the "A7V" which is our image file. Firs things first though! We need to make our image file a .tga file! This can be done with almost any pain programs. Im gonna assume you are using the program mentioned above, "PaintShop Pro" Which can be downloaded free from www.jasc.com.
Step 8) Go to "Start", "All Programs", "Jasc Software", and click on the "paintshop pro" icon, so we can open it up!. Now with PaintShop Pro opened up. We need to find our image. Remember we saved it on the desktop! So, looking at paint shop pro, we go to "file" , "open" . Now there pops up a box. Make sure the "look in" is looking at the desktop. If not , simply select the arrow, and scroll until you find the "desktop". Look for the file, "a7v", and double click it. It will now be open in paint shop pro. All we have to do here is really simple. Turn this image into a .tga file! So looking at PaintShop Pro, go to "file", then "save as". Now your gonna see "file name" keep that the same, dont change anything there. Under that your gonna see "save as type". We wanna scroll until we see the option "TRUEVISION TARGA(*.tga)". Now hit "save". Now this file is now saved on the desktop. But be aware the old file we had is also there. So were gonna delete that now. to avoid confusion. Go to your desktop , and delete the file other then the .tga file we just made.
Step 9) Were done with PaintShop Pro now. So go ahead and close it out. Noe what we need to do is find an "entity" that already exsist, in FPSCreator, and take that ".fpe file". Easy. I figure when i have the program, "FPSCreator" open, and I select, "entities", then "ww2", "furnitureb" , the "damaged tank" looks like what we need here right? Good glad you agree. Now, we need to look for the "damaged tank.fpe" file in FPScreator. So go to "start", "my computer", "local disk C:", "program files", "The game creators folder", then "fpscreator folder", open the "files" folder. Open the "entitybank folder", open up "ww2" folder. Now "furnitureb", Remember we were looking for the "damagedtank.fpe"? When you find the files that say "damaged_tank", your on track here. But there is two files! Click on the file on the right of that image "damaged_tank". The file we need should look like a notepad file. What were gonna do here is right click , the file called "damaged_tank", and select copy. Now move this file to the desktop with the other 2! (THE .fpe file LOOKS LIKE A NOTEPAD FILE!)
Step 10) Guess what! Only a few more things left ! What were gonna do now, with the new .FPE file we have on our desktop, we need to rename it. So "right click" select "rename", rename it to "a7v". Now double click on that .fpe file we just renamed. If your computer aks's you what program you'd like to open it up with, just select, the program "notepad". Now your gonna see all sorts of foreign text in there right? Nah. Not to bad. Lets get to messing with the script a lil bit.
Step 11) With our .fpe file open, we see something that says ";HEADER", right? Under that it will say, "desc = damaged_tank". Let's change that. Just delete the part that says "damaged_tank", and type in "A7_V". Now were done there. So scroll down to where it says, ";Orientation", just under that your gonna see the word "model", then to it's right, a crap load of stuff, ending with a .x, right? We need to change this. Before we do mess with anything else though we need to move our 3 files to "MyEntities Folder" we made earlier. Sorry for skipping that. Go to the "a7v" file we been messing with, and go to "file" then "save". Then close it out. Go to your desktop where those three files are at. Put them right next to each other. Now select all those files by click somewhere around them, hold the "left mouse button" , this will select them, now click the "right mouse button" select "cut". Now we can "cut" these files cause there ours, and wont ruin anything.
Step 12) Now we need to go to "start" , "my computer", "local disk C:", "Program files", now open "the game creators folder", select "FPS Creator folder" , Open up "files" then open up "Entity Bank". Last but not least we open up the "MyEntities" folder we created earlier. "Right click" in that folder, and select "paste". Now the three Files we messed with earlier are part of the FPS Creators program. Although we still need to do a ferw more things to the .fpe file we messed with earlier. So open up the "a7v" .FPE file. The one that looks like notepad. Where it says ";Orientation", under that it says "model = blah blah blah.x". What we need to put here is exactly this, if you followed this step by step! Remeber without the quotation marks! "model = C:\Program Files\The Game Creators\FPS Creator\Files\entitybank\MyEntities\A-7V.x". This is pointing to our .x file. Were almost all set.
Step 13) Now looking at our a7v FPE file we scroll down and see where it says ";visualinfo". See where it says "textured"? Thats what we need to change now? And do you remember the .tga file we created? Thats exactly what needs to go there! It will look exactly like this when you have changed it. "textured = C:\Program Files\The Game Creators\FPS Creator\Files\entitybank\MyEntities\a7v.tga". Again dont put the quotation marks in there. Now with the .fpe file we have open we need to just save it now. So go to "file" and just select "save".
Step 14) Im assuming you have FPSCreator open still. What we need to do now is close it. So close it out completely. Now were gonna open it back up, go to "start" , "all programs" , "the game creators" , "fps creator" , then open "fps creator". Then it loads. Ok here is what we do now. With FPS Creator open, we select the "entities" tab. Now it will have the "add new entity" option. Click that. Now scroll down until you see the new option called "MyEntities". Look for the "a7v". Then put it on in the game! If you want, you can mess with the x, y rotate commands in the .fpe file, to change the tanks angle and what not. Make sure ya have the "build game" options set to high to look at the DARKmatter beauty Such as texture detail, and light map settings. Later I will give a tutorial on using the xrotate , and yrotate commands. Which my wife taught me. lol. But are pretty darn easy!
Thank you everyone. This is my first ever written tutorial. Please feel free to add comments, or suggestions to this post. I hope this helps some of you out. It only took me an hour and half. I went through every step my self to ensure the quality of this turorial but i make no gurantees. If ya have questions or comments, and wanna talk to me directly , please feel free to e mail me at
[email protected] !
Semper Fidelis
GOD BLESS