okay so like, when im running in windowed mode im getting between 90-140 fps depending on how much im looking at in my game. I thought it would be nice to play it full screen for once (i always dev in windowed mode) and at the same time i cranked up the resolution to 1024x768 (which is an annoying size for a window XD). My fps was suddenly on a constant 59-60 no matter where i was looking. At first i, a little disapointed, just assumed it was the resolution. Then i went back to deving, swithched it to windowed but forgot to set it to 800x600 again, when it ran in windowed mode 1024x768 i was back to 140fps. Curious i switched it back to full screen and the res to 800x600, i got 59-60fps like with 1024x768.
As im getting a constant frame rate in full screen mode no matter the resolution im wondering if something is enforcing a frame cap of 60fps? (ie, dbSyncRate(60)) In my experiance full screen tends to run faster than windowed modes with most things x_X
Failing that, maybe im just going to full screen all wrong. The only command I can see in DarkSDK is SetWindowOff(); so i have been using that. I remember in dbp, under the project settings, you had all sorts of choices like fullscreen-desktop and fullscreen-exclusive mode, i wonder which is being used for darkSDK when you turn off the window? Is there any way to set these and does it even make a differance?
I wouldnt mind usually, especially considering i cap all my games on 60 manually anyway, but i like to turn off the cap during dev time so i can see the current maxium and how much further i can strain the engine as it were - as full screen and windowed rates are generally different i would like to know them both
Maybe it isnt capped and my engine is just slow fullscreen.. no idea XD
[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol