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3 Dimensional Chat / why does my cshop model do this

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steve c
20
Years of Service
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Joined: 30th Jan 2004
Location: united kingdom
Posted: 22nd Jun 2005 19:43
it does it whith all of my models in ms3d aswell look at the image.

current projects = codename : tasgarad
despite what it sais to the left joined 5 december 03

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steve c
20
Years of Service
User Offline
Joined: 30th Jan 2004
Location: united kingdom
Posted: 23rd Jun 2005 00:41
can u see all of the lines in it where you can see the white roof through bits of the walls its really annoying i dont know why it happens it happens is there somthing i am foing wrong when making it or is it somthing in dbc or is it always like that pls help thanks.

current projects = codename : tasgarad
despite what it sais to the left joined 5 december 03
steve c
20
Years of Service
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Joined: 30th Jan 2004
Location: united kingdom
Posted: 26th Jun 2005 02:23
anyone i have tried everything i cant get it to stop looking, well crap pls help

current projects = codename : tasgarad
despite what it sais to the left joined 5 december 03
Raven
19
Years of Service
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 26th Jun 2005 02:58
ZDepth can't handle overlapping surfaces, so they're randomly rendered together.

In Milkshape turn off backfaces, though the real solution is to add a small gap without overalling entire surfaces.

Indian Homie G
20
Years of Service
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 26th Jun 2005 07:14
I was having a similar problem when I loaded my map into DB.

The solution was to update my graphics card drivers...

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
steve c
20
Years of Service
User Offline
Joined: 30th Jan 2004
Location: united kingdom
Posted: 30th Jun 2005 05:48
so its my graphics card but in other games like return to castle wolfenstein i dont get anything like that, either that or i add a small gap between evrything right ?

current projects = codename : tasgarad
despite what it sais to the left joined 5 december 03

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