Quote: ""You shouldn't have any high resource programs running while running FPSC""
If thats the case and I agree with you that it is in many users particluar cases - then thats just because FPSC is over agressive and unduely memory intensive across the board. This is what causes the poor performance, slow speeds and FPS, lagg and other well documented memory issues that FPSC has.
Its largely not an individual system problem but an FPSC one on all machines - they all suffer to a lesser or greater degree. If its greater one - on some systems you will get major problems with the programme or you wont run it at all.
There is no other high end, memory hungry programme of any kind including your 3D rendering or moedelling apps or game engines that I know of that comes close to FPSC in this respect.
This is a programme that the makers say is designed for the average non professional user with a computer system to match (not even forum types leave alone your HOLLYWOOD film producers studios with the highest of spec systems.) and it should therefore be designed to run on them perfectly adequately without the user requireing a degree in computer science. After all the majority of the market specifically said to be aimed at by TGC themselves as potential purchasers and users of FPSC would not even know what "going to sleep is" and they should not be expected to know.
I have not had any serious problem re installation - though I am subject of course to FPSC mem problems as is anyone else. It seems that ever since the release of EA it has been very erratic in its behaviour across a wide range of differing users machines.
Hopefully as has been suggested some of these speed and memory issues will be addressed with the release of V1.