Quote: "Also, if you don't have it already, you may want to download the "Tile Texture Mapper" and after you click assign, try using the tile texture mapper, and see if that works."
Cornstalks, I need something that maps tiles to UV, but I can't find any reference to this "Tile Texture Mapper". Specifically, I want to paint a bunch of tiles onto a sphere but nothing I can find (for free, anyway) will do it.
I've been trying (stupid, newbie that I am) to map a 2048x1024 image on a sphere and wondering why it looked so awful! Clearly the reason is that DBPro is reducing it to 128x64 and mapping the result.
What would be really useful is software to take an image and then divvy it up into smaller 64x64 pixel tiles to map onto the polys on a model's surface. That way, the size of the mapped image would determine the amount of detail.
And Keemo, is it really necessary to be so rude?
I firmly believe God is a teapot orbitting the sun. Go on, prove me wrong!