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FPSC Classic Product Chat / yet another import models question

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glyvin101
19
Years of Service
User Offline
Joined: 27th Jan 2005
Location:
Posted: 26th Jun 2005 12:34
I made my own model
in blender3d and I tryed to put it in my game but I am having a lot of
trouble I dont know If i exported it wrong or what but There were 2
direct X opptions 1 was directX and other was directX8 I used direct X
But I then made a FPE file and put it in C:\Program Files\The Game
Creators\FPS Creator\Files\entitybank\My stuff and it read the
following: ;header

desc = snowman

;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation

model = meshbank\Mine\snowman.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 0
collisionmode = 1

;visualinfo

textured = texturebank\Mine\snowman.tga
effect = effectbank\bump\bump.fx
castshadow = 0


I never actually textured it in the 3d modeler and that TGA file is
just a white block. and then I took the model I made and put it in
C:\Program Files\The Game Creators\FPS Creator\Files\meshbank\Mine
yeah I use this site http://merranvo.proboards42.com/index.cgi
and get alot of models and most of them work for me in FPS Creator but
i cant get this one to work. I wish i could post my model but it is to big but yeah anyone please put your 2 cents in it would be nice if someone with blender would post too ))

thx for your help

Glyvin101
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 26th Jun 2005 12:50
i have blender, but first off, i never actually got the .x exporter to work, i usually have to use deep exploration to change it.

secondly, if your snow man is just a white texture, then select your object in blender and press "f" then go to the uv image editor and open your image...it should map it all white.

and lastly, if your model is a charecter, copy a charecter fpe file and change it. i wouldent suggest making your own. also put in the entitybank>user>charecters...and you dont have to, but i usually point my texture and my model to one folder in the entitybank>user directory. its just easier to keep track of. and for the model, make sure all the names are EXACT...even 1 letter difference can throw it off. but i dont exactly get your problem here, when you go to place it in the level editor, does it show up as an egg? or it doesent let you select it at all?

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!
glyvin101
19
Years of Service
User Offline
Joined: 27th Jan 2005
Location:
Posted: 26th Jun 2005 12:54
i dont want it to be a character i get eggs on other models but i get a error with this one what is deep exploration? I think that my model is fudged up

THx

glyvin101
glyvin101
19
Years of Service
User Offline
Joined: 27th Jan 2005
Location:
Posted: 27th Jun 2005 06:42
/bump
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 27th Jun 2005 07:35
ok, sorry i forgot about this thread...good thing you bumbed it...=)

ok, non-charecter objects are easier...

first off, find something that your abject most resembles in the

C:/the game creators/FPSCREATOR/files/entitybank

folder...then copy ALL the files required for that object(most are in separate folders, but some arent)

then paste that folder(or files)in

C:/the game creators/FPSCREATOR/files/entitybank/user

under the name of your file.
so lets call your model model.x

so in

C:/the game creators/FPSCREATOR/files/entitybank/user/your_model

ther should be 4 files(delete the DBO and BIN files from the ones you copied into the user folder)

1)model.x
2)model.bmp
3)model.fpe
4)model.tga(or dds)

if your using windows, then in this directory, there should be a diolouge box that says "address"...copy that whole long line directory...

now...open your model.fpe file in notepad. and change the lines

model

to the directory you copied from the address box
but make sure that the last 4 folders look like this:

entitybank/user/your_model/model.x

then repeat the same process for the texture only with the last 4 folders like this:

entitybank/user/your_model/model.tga (or dds)

now open up fps creator and click "add entity", your model should appear in the user section.

hope this helps=)

-BULLSHOCK or BULLSHOCK 2
(whatever you want to call me)

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!

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