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3 Dimensional Chat / 2nd attempt at a dragon. C&C wanted plz

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DLS
20
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Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 27th Jun 2005 02:54 Edited at: 27th Jun 2005 02:54
got bored doing the planes so i thought i'd model a dragon.

i made one a while bk but i dunno where the old file is.

anyway this is what it looked like http://forum.thegamecreators.com/?m=forum_view&t=44401&b=3

well anyway i think i've improved quite a bit since then and now i'm giving it another try.

this is what i got so far.



now running on a laptop amd64 3000+, 512ram, nVidia fx go5700, 40Gb HDD

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dj blackdragon3710
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Joined: 5th Nov 2004
Location: In LaLa land
Posted: 27th Jun 2005 03:02
looks nice so far . Although, it does look a little wrinkly (that could just be because most of my dragons are close to smooth .). And for when you make the legs..make the back legs bend towards the front instead of straight down like the old one...other than that, great job !!! Like the look of it so far..well, theres my C&C.

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 27th Jun 2005 03:20
getting better, but thats thing thing with 3D, you can't really get worse, you can do muck ups (like my Daron Malakian model) but can only improve, good luck with finishing it, looks good so far, have to draw attention to blackdragons point, the wrinkles, can be awkward when you try a higher polygon modelling technique, I'm sure you'll be able to sort that out

DLS
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Location: Wet And Windy Britain
Posted: 28th Jun 2005 01:06
it's done using spline modeling not polly modeling so it is very high polly. i'll sort out the wrinkles when i get time to though. shouldn't be too hard.

just one thing i'm not sure about. how big should the wings be for when i get to that point? proportion wise i mean.

well at least some ppl like it so thats not too bad

now running on a laptop amd64 3000+, 512ram, nVidia fx go5700, 40Gb HDD
STALKER
19
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Joined: 16th Apr 2005
Location: Help! I\'m stuck in the printer!
Posted: 28th Jun 2005 22:46
just set the splines to smoothe, works every time, but the torso looks like it is a bony and i think it looks kool

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actarus
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Posted: 29th Jun 2005 00:42 Edited at: 29th Jun 2005 00:43
You see that's the problem when using splines.

As soon as ou get a high number of them,the surface isn't smooth anymore and the shading looks aweful.It's their own nature,the less the better.

It's a best practice to model organic stuff(if not everything) using polygons and/or subdivision surfaces.

A good control over the density of the cage and the subd will let you generate a mesh under 2-3000 triangles.Awaiting for further reshaping.


That and the fact that you won't end up having to optimize it before dropping it into your game.

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dj blackdragon3710
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Posted: 29th Jun 2005 01:48
If I remember right, make the wings about from head, to where the tail begins, might be a little big though, I'm going to have to look at me drawings again...

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
DLS
20
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Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 29th Jun 2005 06:53
i can remove some of the splines as its still in development. i don't realy have that many on the body. its been smoothed off a little. Working with a referance linked model to help me out.

thank god i'm only using half a model

anyway i got the day off work 2morrow so i can work on it most of the day and i'll post a new image of it. hopefully this times with legs.

i'll keep ya posted

now running on a laptop amd64 3000+, 512ram, nVidia fx go5700, 40Gb HDD
DLS
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Posted: 30th Jun 2005 04:28 Edited at: 30th Jun 2005 04:29
ok i think i've smoothed it off better now. the holes are where the legs are gonna go. i've also made it a little wider aswell.

what u think so far?



now running on a laptop amd64 3000+, 512ram, nVidia fx go5700, 40Gb HDD

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dj blackdragon3710
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Location: In LaLa land
Posted: 30th Jun 2005 10:54
That looks much better....not as many wrinkles which gives it a "muscular" look instead of a "bony" look. Looks good so far.

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
Dark Serpent
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Posted: 13th Jul 2005 07:58
i dnt really like the horns, gyou have to ,ake a base. make a litlle skin going out then have the horn grow out of it.

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