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Dark GDK / Serenity Interface is integrated into Dark SDK

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Xiotex Studios
18
Years of Service
User Offline
Joined: 26th Jun 2005
Location:
Posted: 28th Jun 2005 00:14
Hi,

I still have a couple of issues to resolve but essentially I have integrated Serenity Interface into Dark SDK - which means you can now use Flash for your games front end..

I am going to make a quick Dark SDK specific demo and hopefully upload it tonight for all to see..

Dark SDK is a dream to use (even with a few quirks)...

Now, previously before this Serenity Interface has only been integrated into a PS2, XBox and Gamecube engine (using Renderware)...

Xiotex Studios
www.xiotex.com
DarkGameSDK@xiotex.com
Xiotex Studios
18
Years of Service
User Offline
Joined: 26th Jun 2005
Location:
Posted: 28th Jun 2005 01:02
Okay... in the above post I attempted to include the code.. but it didn't work out... I shall try again...



Xiotex Studios
www.xiotex.com
DarkGameSDK@xiotex.com
OSX Using Happy Dude
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 28th Jun 2005 02:56
I'm bet those who like Flash will find it useful.

Mike Johnson
TGC Developer
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 28th Jun 2005 20:46
This looks like it's going to be really useful. I will be interested to see any demos you make.
Xiotex Studios
18
Years of Service
User Offline
Joined: 26th Jun 2005
Location:
Posted: 28th Jun 2005 23:54
Okay,

Here is my first test... basically an intro screen with no interactivity - but running under Dark Game SDK..

I really need to be able to turn on bilinear filtering and not have mipmaps..

Okay, it seems I can't upload a demo here...

find it at:

[href]www.xiotex.com/demo.zip

Xiotex Studios
www.xiotex.com
DarkGameSDK@xiotex.com

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