Okay - that seems pretty standard (I usually derive that info directly from the view matrix..)
What about the actual creation of the polys themselves. Usually I create a vertex buffer manually and fill it with the info I need.
Sorry to bombard you with questions... but this is only my second day with this SDK
What I am looking to create is a world composed entirely of viewer facing polys so I am looking at the best way to do this under this SDK and still achieve a reasonable frame rate on most systems.