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Work in Progress / Space Battle

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Zotoaster
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Location: Scotland
Posted: 29th Jun 2005 00:15 Edited at: 30th Jun 2005 04:16
Hi, I'm making a space game, don't know why, i just felt the urge to, and it's got a crappy name, but looks quite cool, here's a screenie.

update:
managed to texture the cockpit



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Baggers
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Posted: 29th Jun 2005 01:41
Looks like a cool start ! the cockpit is a little obtrusive though, you may want to change that or hanve multiple camera angles.
But a nice start...im looking forward to more !

Zotoaster
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Posted: 29th Jun 2005 02:03
yeah, i think ill just move it down....

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Zotoaster
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Posted: 29th Jun 2005 02:59
gurrr, im trying to upload a demo, but its too large a file, how do i make it smaller?

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Zero Blitzt
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Location: Different Stages
Posted: 29th Jun 2005 04:38
Zip or RAR it.

www.rar-labs.com (pretty sure thats the right link)


"And C++ has 2 version Microsoft visual C++ and Bordland C++."
Hawkeye
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Posted: 29th Jun 2005 07:40
Or if you can't compress it small enough to fit in a forum attachment... email it to me and I'll host it on meh dbspot account


Benjamin says: fecking twat of a program [msn7]
Meh blog
Zotoaster
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Posted: 29th Jun 2005 17:11
ok, i think ill do that

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Zotoaster
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Posted: 29th Jun 2005 17:17
damn hotmail wont work on me.. ill try later

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Zotoaster
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Posted: 30th Jun 2005 04:16
ok, ive managed to textured the cockpit model (and all my myslef too) , well it looks better now

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Sergey K
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Posted: 30th Jun 2005 04:42
now thats more like it

does 1 + 1 is 11?!
Bizar Guy
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Posted: 30th Jun 2005 12:23
You say the name's crappy, but you can change it later. Looks nice, but the planets ring is oddly colored, and you may want to do a final texturing of tyhe cocpit before the final release of this game (It looks fine for now, though).


"If I wanted normal, why would I be here?"
-Me, just before being rushed to the emergency room
Zotoaster
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Posted: 30th Jun 2005 16:53
yeah, the cockpit is the first model i textured, as for the rings, i was just thinking about them there, ill think ill change then now

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Zotoaster
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Posted: 30th Jun 2005 18:47
ok, better or worse?



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Zotoaster
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Posted: 1st Jul 2005 07:19
ok, just made the second cockpit, and added messages from the other players (its not online multiplayer, just ai)



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Bizar Guy
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Posted: 1st Jul 2005 08:03 Edited at: 1st Jul 2005 10:04
The new picture with the rings looks much better, but you still should change it again. The problem is that planets with rings just don't look belivable when they're rainbow colored.

And the cocpit texture looks pretty good now, but the cocpit itself has a weird shape... have you tried the new texture with the old cocpit?
edit: eh. I haven't seen the game in action, so I wouldn't know how good the new cocpit actualy looks. I'll wait for a vid or a demo.

GogetaX: Your sig says 'does 1 + 1 is 11?!' That make no sense. Prehaps what you meant was 'Is 1 + 1 11?!' Or 'Does 1 + 1 = 11?!'


"If I wanted normal, why would I be here?"
-Me, just before being rushed to the emergency room
Zotoaster
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Posted: 1st Jul 2005 09:17
yeah, i agree about the rings, i have to work on that, but the new cockpit looks good i think, its more...different lol

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Zotoaster
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Posted: 1st Jul 2005 11:17 Edited at: 1st Jul 2005 11:18
ok, heres the rings now



ill make a vid demo tomorrow, i hope people will like the game, even though nothing really happens, there are cool message boxes from AI. As for the cockpit, when you move around, it's not just locked on, its sort or smooth and has a little bit of movement to look real, but ill make the vid tomorrow, its 2:20am here, i better get to bed, bye zzzz

edit: oh, and the condition bar looks cool too, i think people will like that

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Baggers
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Posted: 1st Jul 2005 11:37
Yeah those rings look nicer now.
I think you shouls add an option to hide the cockpit though as it really does intrude a bit too much.
Looking forward to the vid
seeya

Zotoaster
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Posted: 1st Jul 2005 20:10
yeah, thats a good idea, ill make that option, then ill make a vid..

p.s. i got ur email for the gmail account, thanks

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Zotoaster
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Posted: 1st Jul 2005 20:51
omg, this sucks hunky dory, everytime i try to record it the fps goes down to 1, what can i do about that?

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Bizar Guy
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Posted: 1st Jul 2005 21:14
What vid software are you using?


"If I wanted normal, why would I be here?"
-Me, just before being rushed to the emergency room
Baggers
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Posted: 1st Jul 2005 22:15
Ok, use Fraps to record.
Set video capture on half size and dont record sound.
It will make a huge avi but you compress it with VirtualDub, a fantastic free program for compressing video (itll take a 170meg avi and reduce it to 7meg easily)

Psycho Gary
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Posted: 1st Jul 2005 22:31
very nice job so far cant wait to see more :p

:p
Hawkeye
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Posted: 1st Jul 2005 22:37
Like Baggers said... but...

Fraps 1.7D, to be precise it's faster than the latest edition and automaticly cuts sound reccording. From there, a 30sec clip can eaisly hit 90megs, so hit VirtuaDub, set it on 640x480 res, XviD codec, and save as an AVI (can't remember if it supports .wmv) Then use .RAR compression. That should cut it down to ~1-2megs.

Or, instead of VirtuaDub, you can try Windows Movie Maker... it's supposed to be really good, but considering how I've never managed to download sp2 I don't have WMM (WMM only comes with sp2)


Benjamin says: fecking twat of a program [msn7]
Meh blog
Zotoaster
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Posted: 1st Jul 2005 23:31
yeah, but the problem is when i start recording the fps just goes right down! perhaps if i try the half size and no sound it'll be better, then ill get that virtuadub thing

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Zotoaster
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Posted: 2nd Jul 2005 00:03 Edited at: 2nd Jul 2005 00:12
oh man! i dont understand any of this!! i cant get the fps to stay high! gurrr

@hawkeye

remember you said if i send this to you ud host it, well i think ill try again

@everyone

ok, hawkeye's gonna host a demo for ya all


edit: but first i think ill make something interesting happen first

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Hawkeye
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Posted: 2nd Jul 2005 01:12
Well, even though the screen fps goes down, fraps still gets everything at normal speed. It's just that your game will be a little jerky, that's all... I've been trying to make a Soldat movie recently, I've got some great stuff lined up, it's jsut that it took forever to film it because I wasn't used to the jerky effect it has on the fps

One other idea... film it with your eyes closed Everything should turn out fine as long as you're not trying to compensate for the loss of fps.


Just email it to my gmail account when you've gotten it ready


Benjamin says: fecking twat of a program [msn7]
Meh blog
Zotoaster
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Posted: 2nd Jul 2005 01:59
alright, demo should be ready soon, but unfortunatelly i cant make any progress because my idiot brother's going on ¬_¬ ...

oh well, demo maybe for next week

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Zotoaster
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Posted: 4th Jul 2005 10:16
ok, im not making a demo till i can get some collision sorted, i bloody hate collision! if anyone wants to help then feel free

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Bizar Guy
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Posted: 4th Jul 2005 13:26
hmm, have you tried sliding colision? It isn't very complex, but it's never failed me... exept in racers.


"If I wanted normal, why would I be here?"
-Me, just before being rushed to the emergency room
Zotoaster
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Posted: 4th Jul 2005 18:59
can u get sliding collision to work with the camera and a .x model? coz if u could then that would be great

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