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DarkBASIC Professional Discussion / bsp problems with Demo version, 12 days left, yikes !

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OrcishBlue
23
Years of Service
User Offline
Joined: 9th Feb 2003
Location: Canada
Posted: 9th Feb 2003 16:12
Hi all,

Here's my question, when i create my bsp in Worlcraft and try to play it in DBPro, all i see is black !?

I created a Wad file with all my textures in it.
Then I compiled and vis'ed my map using Worldcraft Hammer edition / zoner's tools.

When i try to view my map with DBPro with the following code, all i see is black.

I'd like to get this going as i have 12 days left in my eval of DBPro and i still need to see how good Guy's BSP entity parser will work.

All in all, i love DBPro and coming from a pure c++ / Directx backgroud, it's amazing how much work i get done faster in DBP.

Thanks

OB.


sync on : sync rate 70 : backdrop on :autocam off : hide mouse
set ambient light 10
color ambient light 10
hide light 0
color light 0,10,10,10

set camera range 0.1,5000
set bsp camera collision 1,0,1.5,1
set bsp collision threshhold 1,0.001
position camera 0,0,0

load bsp "","simple.bsp"

do
control camera using arrowkeys 0,0.4,3
position camera camera position x(),camera position y()-0.3,camera position z()
sync
loop
Rob K
Retired Moderator
23
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 9th Feb 2003 16:42
Hmm...

1) Try removing the lighting code and then built it up and find out which command causes this

2) Put the BSP in a PK3 file along with all the textures

3) Failing that, upload the BSP map and we might be able to help.

NOBODY has a forum name as stupid as Darth Shader. I do.
OrcishBlue
23
Years of Service
User Offline
Joined: 9th Feb 2003
Location: Canada
Posted: 9th Feb 2003 17:28
Soo there's no problems if my textures are in a wad correct ?

I can just put the wad in the pk3 file along with my bsp level if i understood correctly. neat

if that dosen't work, i'll extract my jpgs from the wad and put them in the pk3 along with my bsp.

Thanks Darth Shader, will give the above a try.

Stay tuned.

OB.

Shadow Robert
23
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 9th Feb 2003 18:39
take your wad and try it within Half-Life
i say this because ALOT of the texture problems are somewhere along the time the wad textures get bugger'd up

if it works in HL then might know the problem, if not then i definatly do but i'm sure you could figure it out then hehee

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
OrcishBlue
23
Years of Service
User Offline
Joined: 9th Feb 2003
Location: Canada
Posted: 9th Feb 2003 19:15
Will definitly try that as well,

now i can get the test room working as long as my textures are outside of the wad file in .bmp format, however, i get random stretching in some areas, see image below:

http://pages.infinit.net/rennug/simple.jpg

any thought on what might cause this ?
we're getting there

Thanks again for all your help !

OrcishB.

Rob K
Retired Moderator
23
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 9th Feb 2003 19:37
Hmm... try making the textures larger or smaller in size, I also recommend that you use standard texture sizes (eg: 128x128,256x256 and so on)

NOBODY has a forum name as stupid as Darth Shader. I do.
OrcishBlue
23
Years of Service
User Offline
Joined: 9th Feb 2003
Location: Canada
Posted: 9th Feb 2003 19:37
forget last msg i posted, it was a texture justification within Worldcraft... oups my bad

now that i have the results i wanted, i'll try and package all this into a pk3 / wads.

but the important thing is that it works very nicely within DB Pro.

That's it for now

Thanks again,

OB.

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