Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Animated models decrease performance... (2)

Author
Message
Mike Inel
23
Years of Service
User Offline
Joined: 14th Feb 2003
Location: Sa upuan ko po...
Posted: 30th Jun 2005 13:46
The first thread had problems, so i made another one.

This isn't just right... I mean, i have 2 models, the first has 2000+ polys (skinning/rigging with multiple bones per vertex then animation) but when it's playing/looping in dbpro, it decreases the fps from 100-120 to 10-20. While the other model, which has 10,000+ polys (linking then per object animation) and when it's playing/looping in dbpro, it decreases the fps from 100-120 to 70-90.
I had an earlier model with 1000+ polys and is rigged with just 0/1 weights. But it still decreases the fps dramatically from 100-120 to 30-40.
I can't say this is the fault of the 3d model because most of the 3d games with their characters having 2500+polys are running smoothly in the game.
I'm gonna attach the 3 models to see the differences. (this post has the 2000+ rigged model attached)

Is this a bug of dbpro? If yes, I'll have to put this on the bug report.

Zone of the Enders: the second runner + Armored Core Nexus + Front Mission 4 = My current project (heheh)
Mike Inel
23
Years of Service
User Offline
Joined: 14th Feb 2003
Location: Sa upuan ko po...
Posted: 30th Jun 2005 13:50
Here's the 10,000+ polys w/o rigging...
Darn it! this image really doesn't want to be attached! (this is the second time!) Sorry for this prob, Im just gonna make another screenshot of this model... (darn) Instead, i'm gonna attach the model with 1000+ polys rigged.

Zone of the Enders: the second runner + Armored Core Nexus + Front Mission 4 = My current project (heheh)
Mike Inel
23
Years of Service
User Offline
Joined: 14th Feb 2003
Location: Sa upuan ko po...
Posted: 30th Jun 2005 13:51
Now here's the 10,000+ polys w/o rigging...

Zone of the Enders: the second runner + Armored Core Nexus + Front Mission 4 = My current project (heheh)
Mike Inel
23
Years of Service
User Offline
Joined: 14th Feb 2003
Location: Sa upuan ko po...
Posted: 30th Jun 2005 13:55
Oh yeah, just a little note, the models 2000+polys and 10,000+polys are being used for the puzzle game comp. (Not the usual colorful type puzzle game, huh? It's semi-horror actually...) And i've attached the close-up of the 2000+polys model.

Zone of the Enders: the second runner + Armored Core Nexus + Front Mission 4 = My current project (heheh)
Jonny Ree
21
Years of Service
User Offline
Joined: 5th Dec 2004
Location: Where your breath frezes in the summer
Posted: 1st Jul 2005 01:34 Edited at: 1st Jul 2005 01:37
Sorry hard to tell.
And cant really make much out of it without seeing the rigs.

Looking good though

Manticore Night
22
Years of Service
User Offline
Joined: 23rd Oct 2003
Location: Ouinnipeg
Posted: 1st Jul 2005 01:38
Those are amazing models good work!

It's amazing how much TV has raised us. (Bart Simpson)
Mike Inel
23
Years of Service
User Offline
Joined: 14th Feb 2003
Location: Sa upuan ko po...
Posted: 1st Jul 2005 11:43
Sigh... I guess as of now there'll be no way to make this better... Thanks for posting, anyway...

Zone of the Enders: the second runner + Armored Core Nexus + Front Mission 4 = My current project (heheh)
adr
23
Years of Service
User Offline
Joined: 21st May 2003
Location: Job Centre
Posted: 1st Jul 2005 18:44
All I can think of is sending an email to mike@TGC - he's their main 3D dude and if you can send him a simple project + the media, he may be able to shed some light on the problem.

Have you tried just animating the model on its own? So that you have the blue background and a animating character and that's it?

New 'n' Improved sig details how little I accomplish
Keaz
22
Years of Service
User Offline
Joined: 22nd Sep 2003
Location: Somewhere in south Texas
Posted: 2nd Jul 2005 02:27 Edited at: 2nd Jul 2005 02:28
I'd try what adr said on the same model with/without rigging/bones etc... to see were your problem lies. Also you might check different formats to see if it help. Also the DirectX SDK (yes I know it's a huge download for one tool) come with a *.x optimizer(it reorder the model for render speed) if that's what your using. Other than that your still back to square one which would be tech support via Mike.

P.S. Excellent models! Do them your self?

Breaking Stuff=Fun!,Bug Testing<>Fun!, Bug Testing=Breaking Stuff, so...
Bug Testing=Fun! Hmmmm....
DOES NOT COMPUTE! SYSTEM MALFUNTION!
Drew Cameron
22
Years of Service
User Offline
Joined: 30th Jan 2004
Location: Scotland
Posted: 2nd Jul 2005 23:40 Edited at: 2nd Jul 2005 23:41
Amazing models, truly.

Good luck with your entry; these are probably the best human models I've seen on these forums, and I've seen alot ^_^

Dumbo and Cool

WIP Board!

Login to post a reply

Server time is: 2026-07-18 02:19:43
Your offset time is: 2026-07-18 02:19:43