The first thread had problems, so i made another one.
This isn't just right... I mean, i have 2 models, the first has 2000+ polys (skinning/rigging with multiple bones per vertex then animation) but when it's playing/looping in dbpro, it decreases the fps from 100-120 to 10-20. While the other model, which has 10,000+ polys (linking then per object animation) and when it's playing/looping in dbpro, it decreases the fps from 100-120 to 70-90.
I had an earlier model with 1000+ polys and is rigged with just 0/1 weights. But it still decreases the fps dramatically from 100-120 to 30-40.
I can't say this is the fault of the 3d model because most of the 3d games with their characters having 2500+polys are running smoothly in the game.
I'm gonna attach the 3 models to see the differences. (this post has the 2000+ rigged model attached)
Is this a bug of dbpro? If yes, I'll have to put this on the bug report.
Zone of the Enders: the second runner + Armored Core Nexus + Front Mission 4 = My current project (heheh)