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3 Dimensional Chat / Help with rigging character

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Indian Homie G
20
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 30th Jun 2005 16:30
So I finally managed to create something that you might call a 3d character. But I really dont have a clue on how this whole rigging thing works... I get the basic idea of how you have to create a skeleton and it will deform the mesh... etc.

What is the *easiest* way to create a skeleton? I have 3ds max, but I have heard that its not exactly the funnest thing in the world to try and get a biped in DBP. Max also has a normal bone system, should I go for that? I tried this program called CharacterFX... but I didnt really like it .

As usual, any help much appreciated .

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
actarus
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 30th Jun 2005 21:45
Well,I'll tell you what it would look like if you use 3DCanvas;

-Import the character as an obj file(preferably)

-Drag and Drop a preset human skeleton next to your mesh

-Alt-click to Select the root bone and move the whole thing inside the character

-Re-scale and rotate the bone structure to fit it in to your character

-Click the skin button

-Adjust the intensity of bones over your mesh by right-clicking them and playing with the influence and size scaler



That's it,very easy AND lowcost.


Note that this is basically the same thing in every software if you don't count all the IKsolvers,weights and other thing you just should have to care about.

Hope this helps

BlackBird thinks he owns the sky,
But he can't look me in the eye,
-Andy Bell
Indian Homie G
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 1st Jul 2005 04:18 Edited at: 1st Jul 2005 04:23
Thanks... but I dont really want to buy the entire 3d canvas program.. Will the free version work?

[edit] I just checked their website, and yes, the free version does include bones. Anyone have any other suggestions for rigging? If not, I will go ahead and try Canvas.

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 1st Jul 2005 07:29
free version of 3DCanvas only exports .pov a unconvertable file (Apart from in version of 3D cavas thats not free), trust me I've tried to search for one, took me ages and no luck. (Not even Povray itself will convert for you)

So my besy suggestion is to ask the same question, but in a place where 3D graphics is the main idea..hmmm....http://forum.3dworldmag.com

And ask the question in the 3DS max section, I got help with the same problem in Cinema 4D from there

Indian Homie G
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Location: San Jose, CA
Posted: 1st Jul 2005 11:11
Thanks... let me know if you find a good program .

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 1st Jul 2005 20:07
oh you want a rigging program, well theres a free one I know, its free because its a BETA v. 0.9 its made by the same people who made Bryce, its also renders, exports .obj

http://www.daz3d.com The program is called Daz 3D

Mr Underhill
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Joined: 23rd Apr 2003
Location: The Forgotten Worlds...
Posted: 2nd Jul 2005 00:14
Uggh, Daz3D sure has a bad site design. You can't even look for just software on the site!
Sepp, if you have time, could you give us a more specific link so we don't have to wade through the junk? Thanks in advance,

~Underhill

I pity the fool who thinks 1337 is cool!

Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 2nd Jul 2005 02:57
what? I managed to find immediately, nah I'll get you the link anyway, don't ask tips and points to the program, I haven't got head or tails of it yet my self, I get the feeling it was made bryce specific, no harm in trying

http://www.daz3d.com/studio/

sspike
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Joined: 31st May 2005
Location: Mayas Embrace
Posted: 2nd Jul 2005 03:50
why not just rig it in 3DS you should be able to find plenty of tuts on the net like:
http://www.maxtd.com/Character/IK101/Rigging101.htm

then just save your object in normal .3DS format and use Deep Exploration to convert it into a .x file. All animation is preserved as long as you have used joints (at least with my Maya files it is)
Seppuku Arts
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Posted: 2nd Jul 2005 08:23
or now that sspike got the tutorial for you, you don't have to resort to alternatives programs, like I almost did (hence downloading Daz|Studio, but Rigging in C4D is easier, so thats why its sitting in its folders all alone )

Indian Homie G
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Location: San Jose, CA
Posted: 2nd Jul 2005 10:54
Thanks for the help guys, I will try and let you know how it goes.

Thank you again

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 2nd Jul 2005 20:36
Ahhhh I know why I could work out how to rig in DAZ, because it is a BETA 0.9 not all features are there (I thought it was 0.9 because there were bugs to fix) and one of the missing features, is rigging, so all it allows to animate is Poser models and its own models.

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