Quote: "if everyone posted "NICE", and that was it, I'd simply let my head swell"
There are not many things much worse then pure praise when you ask people the test the program. Non-constructive comments are a pain.
I have a few questions:
1) Are you planning of realistic sized planets (so a 10,000Km wide planet will be 10,000Km wide in scale?
2) What size zdepth are you using?
3) What sort of physics are you using, slew-control, semi-real or ultra-real?
4) Is this intended to be a Freespace or Starlance style game where you have specific missions to follow, or is it going to be more free-form like Elite or Privateer, or is it a bit of a mixture like Freelancer or X2?
Until I play a demo I can't offer any feedback other then what the graphics 'appear' to be like, and with the graphics unless I see them moving my opinion would be a little stunted. Sorry for being an awkward perfectionist, but that's just what I'm like!
I don't suffer from insanity - I enjoy every minute of it!
Current Projects: Lemmings Remake
(Untitled) SciFi RPG