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FPSC Classic Scripts / Dual Wield

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Evil Inside
18
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Joined: 1st Jun 2005
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Posted: 2nd Jul 2005 18:56
Is there anyway I can Dual Wield guns?

Code?
Already a code?
A way?


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Evil Inside
18
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Posted: 2nd Jul 2005 21:56
Somebody? Anybody?


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cardine
19
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Posted: 4th Jul 2005 02:51
I think that this would be nearly impossible to code; it probably will not happen unless TGC is nice enough to put it in V1 (but then what button would you use to shoot the other gun?)

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Dory The Cable Guy
19
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Posted: 5th Jul 2005 14:28
true dual wield can only be acheeved in console games or with a game-pad.

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guy1
19
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Posted: 5th Jul 2005 23:50
how do you make console games?
MaddA ChieF
19
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 6th Jul 2005 02:41
You have to have a lot of money(tons). And lots of people to help. You need to know witch system you are making it on and get attention from say microsoft. Something like that. There was a thread on how to make a ps2 game but it costs a lot of money. It was in general talk. Or you can just mod an xbox with windows xp and play your game on your xbox made with FPSC. That would be pretty cool.

Well back to the duel wielding. I think you can have duel wielding with a computer. Just have both guns shoot at the same time with one button. Like goldeneye.

You could also try and use the right click for the gun on the right and the left click for the gun on the left. But then you would have to find some goo keys to zoom in and thow a nade.

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Dory The Cable Guy
19
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Posted: 6th Jul 2005 05:39
theyl fugure it out somehow, i guess.

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MaddA ChieF
19
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Posted: 7th Jul 2005 02:51
What will the controlls be for halo 2 pc version?? They do it somehow
Dory The Cable Guy
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Posted: 7th Jul 2005 17:57
hmmmm, good question

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Scarlet Neiko
18
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Joined: 14th May 2005
Location: not sure...
Posted: 9th Jul 2005 23:58
dual weild can be achieved all be it cheated...and its limited...for instance two of the same gun is possible...did it but..too much trial and error to fix and so i deleted it... how i did it was make a huge model with two hands... set it up like one weapon...like i said its flawed and so the ammo thing messes up.. and its all animation based but you still have the appearance of two weapons...but it sucks though...nothing like max pain's dual weapons....
Stargate Alliance
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Joined: 13th Jul 2005
Location: Look alive!
Posted: 14th Jul 2005 01:19
Yeah, for TRUE dual weild like in Goldeneye:Rogue Agent, you'd have to have a gamepad. Where as the L1 is shoot the left gun and R1 is shoot the right one. Though there is a gamepad for the PC being sold by gamestop, not very many people have it. Though, if the FPSCrew decided to make that possible, then it may be very well possible. Like someone else said, a toggle button might make it work.

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Hell Forged Angel
19
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Joined: 18th Jun 2004
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Posted: 25th Jul 2005 09:04
Im sure you dont need a gamepad....just 2 buttons...one to shoot the left weapon and one to shoot the right hand weapon
Resident Evil 4 fanboy
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Location: Where evil doers are!Oh wait, my room!
Posted: 29th Jul 2005 05:07
what is so hard? Just tell the program to lock the object on another position. Im just basing this on the tutorial I saw

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Razorwind
18
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Joined: 22nd Jun 2005
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Posted: 16th Aug 2005 01:51
couldn't you just have a dual weapon as a seperate one ie single uzi, twin uzi, just make the model for it and have the dual weapon just set at double the strength of the standard one

---

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Razorwind
Dot Merix
20
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Joined: 15th Oct 2003
Location: Canada
Posted: 16th Aug 2005 07:49 Edited at: 16th Aug 2005 07:49
Pretty simple to dual wield...

Left click: Controls left weapon fire, Right click: Controls right weapon fire

If each weapon had a -secondary fire-.. You could set the middle mouse button or some keyboard button to toggle different modes ie..

Press middle mouse
Toggles left weapon primary right weapon primary
Press it again
Toggles left weapon secondary, right weapon primary
Press it again
Toggles left weapon primary, right weapon secondary
press it again
Toggles left weapon secondary, right weapon secondary

And loops from there.. Obviously there would be a HUD that would allow you to see which weapons functions are toggled to be more easily remembered/viewed/and changed.



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