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Program Announcements / Alientreasure - free classical 2d shoot'em up

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Peace
19
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Joined: 12th Apr 2005
Location: In my mind
Posted: 3rd Jul 2005 19:26
Alientreasure v1.00.128

A classical horizontal alienshooter, your only aim is to fly thru the
solar system (with real textured planets) and shoot at all.

Screenshots:




There are different alienstyles and waves, phasermodes, backgrounds.
You can setup the difficulty, screensize, gfxdetails...

Sometimes aliens will lost treasures or bonusmines after they was
hit. Bonusmines will push up the phasermode, gives an extralive or
the ability to make a megablast (all aliens will explode)!

If you have some hints or find some bugs, I would be thankfull if
you let me know it

Visit my homepage for direct download:
http://home.arcor.de/testaware/index.htm

Hope you have fun, bye Volker
geecee3
20
Years of Service
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Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 4th Jul 2005 00:31
downloading now, it looks amazing.

but I get that lovely DX error.

I'm one of those folks who upgrade late, so i don't know when i'll get the chance to play, sorry. it looks really swell though, I wonder how many other people will get the DX thingy.?

mmmm....computer....
Peace
19
Years of Service
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Joined: 12th Apr 2005
Location: In my mind
Posted: 6th Jul 2005 02:03
Alientreasure now a little bit updated to v1.00.131

- new and own composed song
- scrolling text in menues
- small gfx & source fixes

and at all I included the DirectX d3dx9_24.dll, cause
Alientreasure is coded in DBPro v1.058 which will used
the newest version of DX (think published after april 2005)!

Hope it will help to run this program.

One more screenshot:


Please comment to make it run better
Steve Fash
21
Years of Service
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Joined: 31st Dec 2002
Location: Doncaster, UK
Posted: 10th Jul 2005 22:56
Nice game...a tad hard even on easiest level for me...must be my age hahaha !
Keep up the great work..


For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
OSX Using Happy Dude
21
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 11th Jul 2005 02:22
Not bad at all - would be good if the powerups were slightly easier to collect though.

Peace
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: In my mind
Posted: 19th Jul 2005 22:01
Alientreasure update to v1.00.147

- one more new titlesong
- special token for random powerup
- graphics, sound and source fixes

The missing screenshot:


So hope gameplay now much easier, even for
older ones (greatings to Fash)
Richard Davey
Retired Moderator
22
Years of Service
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 20th Jul 2005 06:57
Very nice indeed

My kinda game! Expect to see this in the TGC newsletter soon

A great many people think they are thinking when they are really rearranging their prejudices.
BatVink
Moderator
21
Years of Service
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 21st Jul 2005 00:47
How beautiful is that!

You've taken a classic game, and made it a work of art...Fantastic!



BatVink
Van B
Moderator
21
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 21st Jul 2005 01:11 Edited at: 21st Jul 2005 02:37
Gah!

You've got MAD pixel-pushing skills mate, all those games on your site look amazing.

Looking forward to playing, I only ever notice the cool stuff like this when I'm at work .

EDIT:
Just played it - that's a damn smooth shooter right there!, I suck at it, just like I suck at Duo and Mono - but for a retro junkie like me that game is bliss. I'm discovering a new appreciation for bitmap fonts these days because of you and GeeCee.

Just wondering if your entering the Atomix game in the puzzle comp?


Van-B

Peace
19
Years of Service
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Joined: 12th Apr 2005
Location: In my mind
Posted: 21st Jul 2005 06:49
I'm really thank you for your comments
that's really motivate to keep up the work
on Alientrasure

Planing a bonus - stage and some big bosses...

If you have some hints please post it!

Yes I entering the Atomix game in the puzzle comp
perhaps that someone will play it and have fun for
a while
tiresius
21
Years of Service
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Joined: 13th Nov 2002
Location: MA USA
Posted: 23rd Jul 2005 08:27
That looks like a really cool game!

It's not explicitly in the rules or anything, but I thought it was kind of understood that the competition is for games started at the beginning of the compo and finished by the end. Atomix2004 was made Sept of last year and worked on well into 2005. Maybe it's just me, but that doesn't seem quite right.

I'm not a real programmer but I play one with DBPro!
Peace
19
Years of Service
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Joined: 12th Apr 2005
Location: In my mind
Posted: 24th Jul 2005 06:26
Hi Tiresius,

I think you be in the right,
but please post it in the competition!

Nevertheless I accept your opinion
Grog Grueslayer
Valued Member
19
Years of Service
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Joined: 30th May 2005
Playing: Green Hell
Posted: 25th Jul 2005 04:19
Wow! The graphics are great, the gameplay is great, the music is great... you have a money maker on your hands.

Isn't that a hubble image on the first level?
Peace
19
Years of Service
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Joined: 12th Apr 2005
Location: In my mind
Posted: 25th Jul 2005 06:04
Hi Grog Grueslayer,

I never thought that anyone would say
this words to Alientreasure, thank you !

Yes, it's a cut from a Hubble image
called The Eagle Nebula

I find it on one of my favorite sites:
http://www.spacetelescope.org/
Grog Grueslayer
Valued Member
19
Years of Service
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Joined: 30th May 2005
Playing: Green Hell
Posted: 25th Jul 2005 06:20
np I like using hubble images in Darkbasic projects too.
KamaKase
21
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Joined: 29th Oct 2002
Location:
Posted: 27th Jul 2005 09:23 Edited at: 27th Jul 2005 09:37
Fantastic game.....very nicely polished indeed.

Only have two little things.
Both to do with the "Level Complete" screen.

If you collect a powerup whilst the "Level Complete" sign is up, they obscure each other; so it might be an idea to make the "Shield", or "Extra life" thing go beneath it?

Also, if you have collected a shield just before the end of the level, you have to wait for it to tick down; which can be a little irritating.

Even so, it's brilliant!

(Ugh...the only people that have been here longer than me in this topic is an Admin and a Moderator)
Mike P
19
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Joined: 11th Dec 2004
Location: England
Posted: 27th Jul 2005 20:40 Edited at: 27th Jul 2005 20:40
Yeah brilliant but i did wonder what the hell my shield was doing at the end of the level. I nearly had a nervous break down as I watched it decrease. And my god I made it through level 1 and then got blown to hell by the big fly things and meteors. I think it should be made so that you get all your lives back after each level.

IBSE - God We're Good

Peace
19
Years of Service
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Joined: 12th Apr 2005
Location: In my mind
Posted: 28th Jul 2005 05:54
@KamaKase
- Good idea, will change the bonusinfos goes up at all
- You can skip the shield by simply press the mousekey


@Evil God Of Hell
- All lives back after each completed level
isn't that to easy at all? Perhaps try to change the difficulty!
- Hmmm... think about a extrabonus to get lives

Thanks for your hints
Van B
Moderator
21
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 29th Jul 2005 13:31
Bonus lives are vital, like every so-many points award a bonus life - perhaps work out the average score per level and round it off and make that your bonus score. If your lives don't go up as well as down, the game becomes incredibly difficult to complete, which you don't want.

Personally I like collectable lives, maybe add a life powerup that is dropped once or twice per level - it is a very tricky game you have made, the promise of more lives would make me more inclined to try to play through it all .


Van-B

Erick G
Retired Moderator
19
Years of Service
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Joined: 2nd Oct 2004
Location: Texas, USA
Posted: 29th Jul 2005 15:03
i really want to try this, but your page is not available, "Die gewünschte Seite ist nicht erreichbar"
Peace
19
Years of Service
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Joined: 12th Apr 2005
Location: In my mind
Posted: 30th Jul 2005 10:37
@Van B
- Have done an update, included now life powerups
- Good idea, extrapoints per level! will change it


@Erick G
- I'm sorry, but my limmited download-traffic is off (1GB/Month)
If you want, try next month again (august)


Thanks for hints!
Peace
19
Years of Service
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Joined: 12th Apr 2005
Location: In my mind
Posted: 1st Aug 2005 22:52
Update Alientreasure to v1.02.153

- Added a bonustoken as an instant extralive
- Added a menue item "Profiles" for science planetinfo
- Only right mousekey exit options/profiles etc.
- Ingame messages never obscure with infotext on levelend
- Extrapoints for restlives on levelend
- Final performance calculate now correct percents
- Some Source, Sfx, Gfx fixes

Thanks to all who gives me notice for an update!

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